Handles color blends and view kicks
(SubgameEntity player, GameExportsImpl gameExports)
| 104 | * Handles color blends and view kicks |
| 105 | */ |
| 106 | private void P_DamageFeedback(SubgameEntity player, GameExportsImpl gameExports) { |
| 107 | gclient_t client; |
| 108 | float side; |
| 109 | float realcount, count, kick; |
| 110 | float[] v = { 0, 0, 0 }; |
| 111 | int r, l; |
| 112 | float[] power_color = { 0.0f, 1.0f, 0.0f }; |
| 113 | float[] acolor = { 1.0f, 1.0f, 1.0f }; |
| 114 | float[] bcolor = { 1.0f, 0.0f, 0.0f }; |
| 115 | |
| 116 | client = player.getClient(); |
| 117 | |
| 118 | // flash the backgrounds behind the status numbers |
| 119 | client.getPlayerState().stats[Defines.STAT_FLASHES] = 0; |
| 120 | if (client.damage_blood != 0) |
| 121 | client.getPlayerState().stats[Defines.STAT_FLASHES] |= 1; |
| 122 | if (client.damage_armor != 0 |
| 123 | && 0 == (player.flags & GameDefines.FL_GODMODE) |
| 124 | && (client.invincible_framenum <= gameExports.level.framenum)) |
| 125 | client.getPlayerState().stats[Defines.STAT_FLASHES] |= 2; |
| 126 | |
| 127 | // total points of damage shot at the player this frame |
| 128 | count = (client.damage_blood + client.damage_armor + client.damage_parmor); |
| 129 | |
| 130 | if (count == 0) |
| 131 | return; // didn't take any damage |
| 132 | |
| 133 | // start a pain animation if still in the player model |
| 134 | if ((client.anim_priority < Defines.ANIM_PAIN) |
| 135 | & (player.s.modelindex == 255)) { |
| 136 | client.anim_priority = Defines.ANIM_PAIN; |
| 137 | if ((client.getPlayerState().pmove.pm_flags & Defines.PMF_DUCKED) != 0) { |
| 138 | player.s.frame = M_Player.FRAME_crpain1 - 1; |
| 139 | client.anim_end = M_Player.FRAME_crpain4; |
| 140 | } else { |
| 141 | |
| 142 | xxxi = (xxxi + 1) % 3; |
| 143 | switch (xxxi) { |
| 144 | case 0: |
| 145 | player.s.frame = M_Player.FRAME_pain101 - 1; |
| 146 | client.anim_end = M_Player.FRAME_pain104; |
| 147 | break; |
| 148 | case 1: |
| 149 | player.s.frame = M_Player.FRAME_pain201 - 1; |
| 150 | client.anim_end = M_Player.FRAME_pain204; |
| 151 | break; |
| 152 | case 2: |
| 153 | player.s.frame = M_Player.FRAME_pain301 - 1; |
| 154 | client.anim_end = M_Player.FRAME_pain304; |
| 155 | break; |
| 156 | } |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | realcount = count; |
| 161 | if (count < 10) |
| 162 | count = 10; // always make a visible effect |
| 163 |
no test coverage detected