The Moster fires the grenade.
(SubgameEntity self, float[] start,
float[] aimdir, int damage, int speed, int flashtype, GameExportsImpl gameExports)
| 66 | |
| 67 | /** The Moster fires the grenade. */ |
| 68 | public static void monster_fire_grenade(SubgameEntity self, float[] start, |
| 69 | float[] aimdir, int damage, int speed, int flashtype, GameExportsImpl gameExports) { |
| 70 | GameWeapon |
| 71 | .fire_grenade(self, start, aimdir, damage, speed, 2.5f, |
| 72 | damage + 40, gameExports); |
| 73 | |
| 74 | gameExports.gameImports.multicastMessage(start, new MuzzleFlash2Message(self.index, flashtype), MulticastTypes.MULTICAST_PVS); |
| 75 | } |
| 76 | |
| 77 | /** The Moster fires the rocket. */ |
| 78 | public static void monster_fire_rocket(SubgameEntity self, float[] start, |
no test coverage detected