(int x, int y, int width, int height, int format,
int type, ByteBuffer pixels)
| 115 | void glPushMatrix(); |
| 116 | |
| 117 | void glReadPixels(int x, int y, int width, int height, int format, |
| 118 | int type, ByteBuffer pixels); |
| 119 | |
| 120 | void glRotatef(float angle, float x, float y, float z); |