MCPcopy Create free account
hub / github.com/defold/defold / Initialize

Method Initialize

engine/graphics/src/test/test_app_graphics.cpp:467–679  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

465 dmGraphics::HUniformBuffer m_UBO;
466
467 void Initialize(EngineCtx* engine) override
468 {
469 /*
470 // GLSL code:
471 struct LightColor
472 {
473 vec3 color;
474 float intensity;
475 };
476 struct Light
477 {
478 vec3 position;
479 LightColor light_color;
480 };
481 uniform LightData
482 {
483 Light lights[4];
484 float light_count;
485 };
486 */
487 dmGraphics::ShaderResourceMember light_color_members[2];
488
489 // m_Color
490 light_color_members[0].m_Name = (char*)"color";
491 light_color_members[0].m_NameHash = dmHashString64("color");
492 light_color_members[0].m_Type.m_ShaderType = dmGraphics::ShaderDesc::SHADER_TYPE_VEC3;
493 light_color_members[0].m_Type.m_UseTypeIndex = 0;
494 light_color_members[0].m_ElementCount = 1;
495 light_color_members[0].m_Offset = 0;
496
497 // m_Intensity
498 light_color_members[1].m_Name = (char*)"intensity";
499 light_color_members[1].m_NameHash = dmHashString64("intensity");
500 light_color_members[1].m_Type.m_ShaderType = dmGraphics::ShaderDesc::SHADER_TYPE_FLOAT;
501 light_color_members[1].m_Type.m_UseTypeIndex = 0;
502 light_color_members[1].m_ElementCount = 1;
503 light_color_members[1].m_Offset = 0;
504
505 dmGraphics::ShaderResourceMember light_members[2];
506
507 // m_Position
508 light_members[0].m_Name = (char*)"position";
509 light_members[0].m_NameHash = dmHashString64("position");
510 light_members[0].m_Type.m_ShaderType = dmGraphics::ShaderDesc::SHADER_TYPE_VEC3;
511 light_members[0].m_Type.m_UseTypeIndex = 0;
512 light_members[0].m_ElementCount = 1;
513 light_members[0].m_Offset = 0;
514
515 // m_Color (type index)
516 light_members[1].m_Name = (char*)"light_color";
517 light_members[1].m_NameHash = dmHashString64("light_color");
518 light_members[1].m_Type.m_TypeIndex = 2;
519 light_members[1].m_Type.m_UseTypeIndex = 1;
520 light_members[1].m_ElementCount = 1;
521 light_members[1].m_Offset = 0;
522
523 dmGraphics::ShaderResourceMember light_data_members[2];
524

Callers

nothing calls this directly

Calls 15

UpdateShaderTypesOffsetsFunction · 0.85
GetUniformBufferLayoutFunction · 0.85
NewUniformBufferFunction · 0.85
SetUniformBufferFunction · 0.85
EnableUniformBufferFunction · 0.85
NewVertexBufferFunction · 0.85
AddShaderFunction · 0.85
AddShaderTypeFunction · 0.85
AddShaderTypeMemberFunction · 0.85
AddShaderResourceFunction · 0.85
NewProgramFunction · 0.85

Tested by

no test coverage detected