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hub / github.com/defold/defold / SetUniformBuffer

Function SetUniformBuffer

engine/graphics/src/graphics.cpp:2427–2430  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

2425 g_functions.m_DeleteUniformBuffer(context, uniform_buffer);
2426 }
2427 void SetUniformBuffer(HContext context, HUniformBuffer uniform_buffer, uint32_t offset, uint32_t size, const void* data)
2428 {
2429 g_functions.m_SetUniformBuffer(context, uniform_buffer, offset, size, data);
2430 }
2431 void EnableUniformBuffer(HContext context, HUniformBuffer uniform_buffer, uint32_t set, uint32_t binding)
2432 {
2433 g_functions.m_EnableUniformBuffer(context, uniform_buffer, binding, set);

Callers 4

WriteLightInstanceDataFunction · 0.85
OpenGLNewUniformBufferFunction · 0.85
TEST_FFunction · 0.85
InitializeMethod · 0.85

Calls

no outgoing calls

Tested by 2

TEST_FFunction · 0.68
InitializeMethod · 0.68