set the buffer data for a texture * Set the texture buffer data for a dynamically created texture. * * @name gui.set_texture_data * @param texture [type:string|hash] texture id * @param width [type:number] texture width * @param height [type:number] texture height * @param type [type:string|constant] texture type * * "rgb" - RGB<
| 2316 | * ``` |
| 2317 | */ |
| 2318 | static int LuaSetTextureData(lua_State* L) |
| 2319 | { |
| 2320 | int top = lua_gettop(L); |
| 2321 | (void) top; |
| 2322 | |
| 2323 | const dmhash_t name = dmScript::CheckHashOrString(L, 1); |
| 2324 | int width = luaL_checkinteger(L, 2); |
| 2325 | int height = luaL_checkinteger(L, 3); |
| 2326 | const char* type_str = luaL_checkstring(L, 4); |
| 2327 | size_t buffer_size; |
| 2328 | luaL_checktype(L, 5, LUA_TSTRING); |
| 2329 | const char* buffer = lua_tolstring(L, 5, &buffer_size); |
| 2330 | Scene* scene = GuiScriptInstance_Check(L); |
| 2331 | |
| 2332 | bool flip = false; |
| 2333 | if (top > 5) { |
| 2334 | luaL_checktype(L, 6, LUA_TBOOLEAN); |
| 2335 | flip = (bool)lua_toboolean(L, 6); |
| 2336 | } |
| 2337 | |
| 2338 | // If we don't flip the image, it will appear upside down using OGL texture coords, |
| 2339 | // since we will upload the data top-row first instead of bottom-row first. |
| 2340 | // This is actually what users expect the flip switch to mean, so we invert the |
| 2341 | // flip here so the default case will be to "correctly" flip the image. |
| 2342 | flip = !flip; |
| 2343 | |
| 2344 | dmImage::Type type = ToImageType(L, type_str); |
| 2345 | dmImage::CompressionType compression_type = ToImageCompressionType(type_str); |
| 2346 | Result r = SetDynamicTextureData(scene, name, width, height, type, compression_type, flip, buffer, buffer_size); |
| 2347 | if (r == RESULT_OK) { |
| 2348 | lua_pushboolean(L, 1); |
| 2349 | } else { |
| 2350 | dmLogWarning("Failed to set texture data (%d)", r); |
| 2351 | lua_pushboolean(L, 0); |
| 2352 | } |
| 2353 | |
| 2354 | assert(top + 1 == lua_gettop(L)); |
| 2355 | return 1; |
| 2356 | } |
| 2357 | |
| 2358 | /*# gets the assigned node material |
| 2359 | * Returns the material of a node. |
nothing calls this directly
no test coverage detected