hides on-display keyboard if available * Hides the on-display touch keyboard on the device. * * @name gui.hide_keyboard */
| 4123 | * @name gui.hide_keyboard |
| 4124 | */ |
| 4125 | static int LuaHideKeyboard(lua_State* L) |
| 4126 | { |
| 4127 | Scene* scene = GuiScriptInstance_Check(L); |
| 4128 | dmHID::HideKeyboard(scene->m_Context->m_HidContext); |
| 4129 | return 0; |
| 4130 | } |
| 4131 | |
| 4132 | /*# resets on-display keyboard if available |
| 4133 | * Resets the input context of keyboard. This will clear marked text. |
nothing calls this directly
no test coverage detected