| 283 | } |
| 284 | |
| 285 | void SetPhysicalResolution(HContext context, uint32_t width, uint32_t height) |
| 286 | { |
| 287 | context->m_PhysicalWidth = width; |
| 288 | context->m_PhysicalHeight = height; |
| 289 | if (!context->m_UseSafeAreaAdjust) |
| 290 | { |
| 291 | context->m_AdjustWidth = width; |
| 292 | context->m_AdjustHeight = height; |
| 293 | context->m_AdjustOffsetX = 0.0f; |
| 294 | context->m_AdjustOffsetY = 0.0f; |
| 295 | } |
| 296 | dmArray<HScene>& scenes = context->m_Scenes; |
| 297 | uint32_t scene_count = scenes.Size(); |
| 298 | |
| 299 | for (uint32_t i = 0; i < scene_count; ++i) |
| 300 | { |
| 301 | Scene* scene = scenes[i]; |
| 302 | scene->m_ResChanged = 1; |
| 303 | if (!scene->m_SafeAreaModeOverride) |
| 304 | { |
| 305 | SetSceneSafeAreaAdjust(scene, context->m_UseSafeAreaAdjust, |
| 306 | context->m_AdjustWidth, context->m_AdjustHeight, |
| 307 | context->m_AdjustOffsetX, context->m_AdjustOffsetY); |
| 308 | } |
| 309 | if(scene->m_OnWindowResizeCallback) |
| 310 | { |
| 311 | scene->m_OnWindowResizeCallback(scene, width, height); |
| 312 | } |
| 313 | } |
| 314 | } |
| 315 | |
| 316 | static void SetSceneSafeAreaAdjust(Scene* scene, bool enabled, uint32_t width, uint32_t height, float offset_x, float offset_y) |
| 317 | { |