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hub / github.com/defold/defold / GetNodeById

Function GetNodeById

engine/gui/src/gui.cpp:2744–2748  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

2742 }
2743
2744 HNode GetNodeById(HScene scene, const char* id)
2745 {
2746 dmhash_t name_hash = dmHashString64(id);
2747 return GetNodeById(scene, name_hash);
2748 }
2749
2750 HNode GetNodeById(HScene scene, dmhash_t id)
2751 {

Callers 4

LuaGetNodeFunction · 0.70
TEST_FFunction · 0.50
SetupGuiSceneFunction · 0.50
TEST_FFunction · 0.50

Calls 3

GetNodeHandleFunction · 0.70
SizeMethod · 0.45
BeginMethod · 0.45

Tested by 2

TEST_FFunction · 0.40
TEST_FFunction · 0.40