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github.com/defold/defold
/ GetNodeById
Function
GetNodeById
engine/gui/src/gui.cpp:2744–2748 ·
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Source
from the content-addressed store, hash-verified
2742
}
2743
2744
HNode GetNodeById(HScene scene, const char* id)
2745
{
2746
dmhash_t name_hash = dmHashString64(id);
2747
return GetNodeById(scene, name_hash);
2748
}
2749
2750
HNode GetNodeById(HScene scene, dmhash_t id)
2751
{
Callers
4
LuaGetNode
Function · 0.70
TEST_F
Function · 0.50
SetupGuiScene
Function · 0.50
TEST_F
Function · 0.50
Calls
3
GetNodeHandle
Function · 0.70
Size
Method · 0.45
Begin
Method · 0.45
Tested by
2
TEST_F
Function · 0.40
TEST_F
Function · 0.40