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hub / github.com/defold/defold / CalculateParentNodeTransform

Function CalculateParentNodeTransform

engine/gui/src/gui.cpp:4690–4710  ·  view source on GitHub ↗

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4688 }
4689
4690 inline void CalculateParentNodeTransform(HScene scene, InternalNode* n, Matrix4& out_transform)
4691 {
4692 Matrix4 parent_trans;
4693 if (n->m_ParentIndex != INVALID_INDEX)
4694 {
4695 InternalNode* parent = &scene->m_Nodes[n->m_ParentIndex];
4696 CalculateParentNodeTransform(scene, parent, parent_trans);
4697 }
4698
4699 const Node& node = n->m_Node;
4700 if (node.m_DirtyLocal || (scene->m_ResChanged && scene->m_AdjustReference != ADJUST_REFERENCE_DISABLED))
4701 {
4702 UpdateLocalTransform(scene, n);
4703 }
4704 out_transform = node.m_LocalTransform;
4705
4706 if (n->m_ParentIndex != INVALID_INDEX)
4707 {
4708 out_transform = parent_trans * out_transform;
4709 }
4710 }
4711
4712 void CalculateNodeTransform(HScene scene, InternalNode* n, const CalculateNodeTransformFlags flags, Matrix4& out_transform)
4713 {

Callers 1

CalculateNodeTransformFunction · 0.85

Calls 1

UpdateLocalTransformFunction · 0.70

Tested by

no test coverage detected