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Function LuaInit

engine/gamesys/src/gamesys/scripts/script_label.cpp:356–362  ·  view source on GitHub ↗

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354};
355
356static void LuaInit(lua_State* L)
357{
358 DM_LUA_STACK_CHECK(L, 0);
359
360 luaL_register(L, "label", Module_methods);
361 lua_pop(L, 1);
362}
363
364void ScriptLabelRegister(const ScriptLibContext& context)
365{

Callers 1

ScriptLabelRegisterFunction · 0.70

Calls

no outgoing calls

Tested by

no test coverage detected