| 735 | } |
| 736 | |
| 737 | static void OutputJsonProperty(dmGameObject::SceneNodeProperty* property, dmWebServer::Request* request, int indent) |
| 738 | { |
| 739 | SendIndent(request, indent); |
| 740 | SendText(request, "\""); |
| 741 | SendText(request, dmHashReverseSafe64(property->m_NameHash)); |
| 742 | SendText(request, "\": "); |
| 743 | |
| 744 | char buffer[512]; |
| 745 | buffer[0] = 0; |
| 746 | |
| 747 | switch(property->m_Type) |
| 748 | { |
| 749 | case dmGameObject::SCENE_NODE_PROPERTY_TYPE_HASH: |
| 750 | { |
| 751 | const char* rev_hash = (const char*)dmHashReverse64(property->m_Value.m_Hash, 0); |
| 752 | if (rev_hash) |
| 753 | dmSnPrintf(buffer, sizeof(buffer), "\"%s\"", rev_hash); |
| 754 | else |
| 755 | dmSnPrintf(buffer, sizeof(buffer), "\"0x%016llX\"", (unsigned long long)property->m_Value.m_Hash); |
| 756 | } |
| 757 | break; |
| 758 | case dmGameObject::SCENE_NODE_PROPERTY_TYPE_NUMBER: dmSnPrintf(buffer, sizeof(buffer), "%f", JsonSafeFloat(property->m_Value.m_Number)); break; |
| 759 | case dmGameObject::SCENE_NODE_PROPERTY_TYPE_BOOLEAN: dmSnPrintf(buffer, sizeof(buffer), "%d", property->m_Value.m_Bool?1:0); break; |
| 760 | case dmGameObject::SCENE_NODE_PROPERTY_TYPE_VECTOR3: dmSnPrintf(buffer, sizeof(buffer), "[%f, %f, %f]", |
| 761 | JsonSafeFloat(property->m_Value.m_V4[0]), |
| 762 | JsonSafeFloat(property->m_Value.m_V4[1]), |
| 763 | JsonSafeFloat(property->m_Value.m_V4[2])); |
| 764 | break; |
| 765 | case dmGameObject::SCENE_NODE_PROPERTY_TYPE_VECTOR4: |
| 766 | case dmGameObject::SCENE_NODE_PROPERTY_TYPE_QUAT: dmSnPrintf(buffer, sizeof(buffer), "[%f, %f, %f, %f]", |
| 767 | JsonSafeFloat(property->m_Value.m_V4[0]), |
| 768 | JsonSafeFloat(property->m_Value.m_V4[1]), |
| 769 | JsonSafeFloat(property->m_Value.m_V4[2]), |
| 770 | JsonSafeFloat(property->m_Value.m_V4[3])); |
| 771 | break; |
| 772 | case dmGameObject::SCENE_NODE_PROPERTY_TYPE_URL: dmSnPrintf(buffer, sizeof(buffer), "\"%s\"", property->m_Value.m_URL); break; |
| 773 | case dmGameObject::SCENE_NODE_PROPERTY_TYPE_TEXT: SendJsonEscapedText(request, property->m_Value.m_Text); break; |
| 774 | default: break; |
| 775 | } |
| 776 | |
| 777 | if (buffer[0] != 0) |
| 778 | { |
| 779 | SendText(request, buffer); |
| 780 | } |
| 781 | } |
| 782 | |
| 783 | static void OutputJsonSceneGraph(dmGameObject::SceneNode* node, dmWebServer::Request* request, int indent) |
| 784 | { |
no test coverage detected