| 276 | } |
| 277 | |
| 278 | void Texture::SetMagFiltering(SamplerFilter filter) |
| 279 | { |
| 280 | if (magFiltering_ == filter) { |
| 281 | return; |
| 282 | } |
| 283 | |
| 284 | GLenum glFilter = GL_NEAREST; |
| 285 | // clang-format off |
| 286 | switch (filter) { |
| 287 | case SamplerFilter::Nearest: glFilter = GL_NEAREST; break; |
| 288 | case SamplerFilter::Linear: glFilter = GL_LINEAR; break; |
| 289 | default: glFilter = GL_NEAREST; break; |
| 290 | } |
| 291 | // clang-format on |
| 292 | |
| 293 | glTexture_->Bind(); |
| 294 | glTexture_->TexParameteri(GL_TEXTURE_MAG_FILTER, glFilter); |
| 295 | magFiltering_ = filter; |
| 296 | } |
| 297 | |
| 298 | void Texture::SetWrap(SamplerWrapping wrapMode) |
| 299 | { |
no test coverage detected