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Method clone

Sources/nCine/Graphics/ParticleSystem.h:31–33  ·  view source on GitHub ↗

Returns a copy of this object

Source from the content-addressed store, hash-verified

29
30 /// Returns a copy of this object
31 inline ParticleSystem clone() const {
32 return ParticleSystem(*this);
33 }
34
35 /// Adds a particle affector
36 inline void addAffector(std::unique_ptr<ParticleAffector> affector) {

Callers

nothing calls this directly

Calls 1

ParticleSystemClass · 0.85

Tested by

no test coverage detected