| 25 | } |
| 26 | |
| 27 | void GLShaderUniforms::SetProgram(GLShaderProgram* shaderProgram, const char* includeOnly, const char* exclude) |
| 28 | { |
| 29 | DEATH_ASSERT(shaderProgram != nullptr); |
| 30 | |
| 31 | shaderProgram_ = shaderProgram; |
| 32 | shaderProgram_->ProcessDeferredQueries(); |
| 33 | uniformCaches_.clear(); |
| 34 | |
| 35 | if (shaderProgram_->GetStatus() == GLShaderProgram::Status::LinkedWithIntrospection) { |
| 36 | ImportUniforms(includeOnly, exclude); |
| 37 | } |
| 38 | } |
| 39 | |
| 40 | void GLShaderUniforms::SetUniformsDataPointer(GLubyte* dataPointer) |
| 41 | { |
no test coverage detected