| 109 | } |
| 110 | |
| 111 | void GLFramebuffer::DetachTexture(GLenum attachment) |
| 112 | { |
| 113 | Bind(GL_FRAMEBUFFER); |
| 114 | glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, 0, 0); |
| 115 | GL_LOG_ERRORS(); |
| 116 | } |
| 117 | |
| 118 | #if !(defined(DEATH_TARGET_APPLE) && defined(DEATH_TARGET_ARM)) |
| 119 | void GLFramebuffer::Invalidate(GLsizei numAttachments, const GLenum* attachments) |
no outgoing calls
no test coverage detected