| 88 | } |
| 89 | |
| 90 | bool GLFramebuffer::DetachRenderbuffer(GLenum attachment) |
| 91 | { |
| 92 | for (std::uint32_t i = 0; i < attachedRenderbuffers_.size(); i++) { |
| 93 | if (attachedRenderbuffers_[i]->GetAttachment() == attachment) { |
| 94 | Bind(GL_FRAMEBUFFER); |
| 95 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, 0); |
| 96 | GL_LOG_ERRORS(); |
| 97 | attachedRenderbuffers_.eraseUnordered(i); |
| 98 | return true; |
| 99 | } |
| 100 | } |
| 101 | return false; |
| 102 | } |
| 103 | |
| 104 | void GLFramebuffer::AttachTexture(GLTexture& texture, GLenum attachment) |
| 105 | { |
no test coverage detected