| 937 | |
| 938 | #if defined(WITH_MULTIPLAYER) |
| 939 | void GameEventHandler::ConnectToServer(StringView endpoint, std::uint16_t defaultPort, StringView password) |
| 940 | { |
| 941 | LOGI("[MP] Preparing connection to \"{}\"...", endpoint); |
| 942 | |
| 943 | _networkManager = std::make_unique<NetworkManager>(); |
| 944 | _networkManager->CreateClient(this, endpoint, defaultPort, 0xDEA00000 | (MultiplayerProtocolVersion & 0x000FFFFF)); |
| 945 | |
| 946 | auto& serverConfig = _networkManager->GetServerConfiguration(); |
| 947 | serverConfig.ServerPassword = password; |
| 948 | } |
| 949 | |
| 950 | bool GameEventHandler::CreateServer(ServerInitialization&& serverInit) |
| 951 | { |
nothing calls this directly
no test coverage detected