| 475 | } |
| 476 | |
| 477 | void InGameMenu::DrawStringShadow(StringView text, std::int32_t& charOffset, float x, float y, std::uint16_t z, Alignment align, const Colorf& color, float scale, |
| 478 | float angleOffset, float varianceX, float varianceY, float speed, float charSpacing, float lineSpacing) |
| 479 | { |
| 480 | Canvas* currentCanvas = GetActiveCanvas(); |
| 481 | std::int32_t charOffsetShadow = charOffset; |
| 482 | _smallFont->DrawString(currentCanvas, text, charOffsetShadow, x, y + 2.8f * scale, FontShadowLayer, |
| 483 | align, Colorf(0.0f, 0.0f, 0.0f, 0.29f), scale, angleOffset, varianceX, varianceY, speed, charSpacing, lineSpacing); |
| 484 | _smallFont->DrawString(currentCanvas, text, charOffset, x, y, z, |
| 485 | align, color, scale, angleOffset, varianceX, varianceY, speed, charSpacing, lineSpacing); |
| 486 | } |
| 487 | |
| 488 | void InGameMenu::DrawStringGlow(StringView text, std::int32_t& charOffset, float x, float y, std::uint16_t z, Alignment align, const Colorf& color, float scale, |
| 489 | float angleOffset, float varianceX, float varianceY, float speed, float charSpacing, float lineSpacing) |
no test coverage detected