| 303 | } |
| 304 | |
| 305 | bool ScriptActorWrapper::OnPerish(ActorBase* collider) |
| 306 | { |
| 307 | if (_isDead->Get()) { |
| 308 | return ActorBase::OnPerish(collider); |
| 309 | } |
| 310 | |
| 311 | asIScriptFunction* func = _obj->GetObjectType()->GetMethodByDecl("bool OnPerish()"); |
| 312 | if (func == nullptr) { |
| 313 | return ActorBase::OnPerish(collider); |
| 314 | } |
| 315 | |
| 316 | asIScriptEngine* engine = _obj->GetEngine(); |
| 317 | asIScriptContext* ctx = engine->RequestContext(); |
| 318 | |
| 319 | ctx->Prepare(func); |
| 320 | ctx->SetObject(_obj); |
| 321 | std::int32_t r = ctx->Execute(); |
| 322 | bool result; |
| 323 | if (r == asEXECUTION_EXCEPTION) { |
| 324 | LOGE("An exception \"{}\" occurred in \"{}\". Please correct the code and try again.", |
| 325 | ctx->GetExceptionString(), ctx->GetExceptionFunction()->GetDeclaration()); |
| 326 | result = true; |
| 327 | } else { |
| 328 | result = (ctx->GetReturnByte() != 0); |
| 329 | } |
| 330 | |
| 331 | engine->ReturnContext(ctx); |
| 332 | |
| 333 | return (result && ActorBase::OnPerish(collider)); |
| 334 | } |
| 335 | |
| 336 | void ScriptActorWrapper::OnUpdate(float timeMult) |
| 337 | { |