| 1252 | } |
| 1253 | |
| 1254 | void LevelHandler::RollbackToCheckpoint(Actors::Player* player) |
| 1255 | { |
| 1256 | // Reset the camera |
| 1257 | LimitCameraView(player, player->_pos, 0, 0); |
| 1258 | |
| 1259 | WarpCameraToTarget(player); |
| 1260 | |
| 1261 | if (IsLocalSession()) { |
| 1262 | for (auto& actor : _actors) { |
| 1263 | // Despawn all actors that were created after the last checkpoint |
| 1264 | if (actor->_spawnFrames > _checkpointFrames && !actor->GetState(Actors::ActorState::PreserveOnRollback)) { |
| 1265 | if ((actor->_state & (Actors::ActorState::IsCreatedFromEventMap | Actors::ActorState::IsFromGenerator)) != Actors::ActorState::None) { |
| 1266 | Vector2i originTile = actor->_originTile; |
| 1267 | if ((actor->_state & Actors::ActorState::IsFromGenerator) == Actors::ActorState::IsFromGenerator) { |
| 1268 | _eventMap->ResetGenerator(originTile.X, originTile.Y); |
| 1269 | } |
| 1270 | |
| 1271 | _eventMap->Deactivate(originTile.X, originTile.Y); |
| 1272 | } |
| 1273 | |
| 1274 | actor->_state |= Actors::ActorState::IsDestroyed; |
| 1275 | } |
| 1276 | } |
| 1277 | |
| 1278 | _eventMap->RollbackToCheckpoint(); |
| 1279 | // Don't rollback the tilemap in local sessions for now |
| 1280 | //_tileMap->RollbackToCheckpoint(); |
| 1281 | _elapsedFrames = _checkpointFrames; |
| 1282 | } |
| 1283 | |
| 1284 | BeginPlayMusic(_musicDefaultPath); |
| 1285 | |
| 1286 | #if defined(WITH_ANGELSCRIPT) |
| 1287 | if (_scripts != nullptr) { |
| 1288 | _scripts->OnLevelReload(); |
| 1289 | } |
| 1290 | #endif |
| 1291 | } |
| 1292 | |
| 1293 | void LevelHandler::HandleActivateSugarRush(Actors::Player* player) |
| 1294 | { |
nothing calls this directly
no test coverage detected