| 1984 | } |
| 1985 | |
| 1986 | void LevelHandler::OverrideCameraView(Actors::Player* player, float x, float y, bool topLeft) |
| 1987 | { |
| 1988 | for (auto& viewport : _assignedViewports) { |
| 1989 | if (viewport->_targetActor == player) { |
| 1990 | viewport->OverrideCamera(x, y, topLeft); |
| 1991 | } |
| 1992 | } |
| 1993 | } |
| 1994 | |
| 1995 | void LevelHandler::ShakeCameraView(Actors::Player* player, float duration) |
| 1996 | { |
no test coverage detected