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hub / github.com/deathkiller/jazz2-native / OverrideCameraView

Method OverrideCameraView

Sources/Jazz2/LevelHandler.cpp:1986–1993  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1984 }
1985
1986 void LevelHandler::OverrideCameraView(Actors::Player* player, float x, float y, bool topLeft)
1987 {
1988 for (auto& viewport : _assignedViewports) {
1989 if (viewport->_targetActor == player) {
1990 viewport->OverrideCamera(x, y, topLeft);
1991 }
1992 }
1993 }
1994
1995 void LevelHandler::ShakeCameraView(Actors::Player* player, float duration)
1996 {

Callers 5

cameraFreezeFFMethod · 0.80
cameraFreezeBFMethod · 0.80
cameraFreezeFBMethod · 0.80
cameraFreezeBBMethod · 0.80
cameraUnfreezeMethod · 0.80

Calls 1

OverrideCameraMethod · 0.80

Tested by

no test coverage detected