| 1905 | } |
| 1906 | |
| 1907 | Vector2f LevelHandler::GetCameraPos(Actors::Player* player) const |
| 1908 | { |
| 1909 | for (auto& viewport : _assignedViewports) { |
| 1910 | if (viewport->_targetActor == player) { |
| 1911 | return viewport->_cameraPos; |
| 1912 | } |
| 1913 | } |
| 1914 | return {}; |
| 1915 | } |
| 1916 | |
| 1917 | void LevelHandler::LimitCameraView(Actors::Player* player, Vector2f playerPos, std::int32_t left, std::int32_t width) |
| 1918 | { |
no outgoing calls
no test coverage detected