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Functions8,635 in github.com/deathkiller/jazz2-native

↓ 3 callersMethodBeginFadeOut
Sources/Jazz2/UI/HUD.cpp:522
↓ 3 callersMethodBeginLevelChange
Sources/Jazz2/Multiplayer/MpLevelHandler.cpp:961
↓ 3 callersMethodBeginLoading
Sources/Jazz2/ContentResolver.cpp:371
↓ 3 callersMethodBufferSubData
Sources/nCine/Graphics/GL/GLBufferObject.cpp:62
↓ 3 callersFunctionByteSwap64
Sources/nCine/Base/HashFunctions.cpp:85
↓ 3 callersMethodCanMoveVertically
Sources/Jazz2/Actors/Player.cpp:195
↓ 3 callersMethodChangeLevel
Sources/Jazz2/UI/Menu/MainMenu.cpp:409
↓ 3 callersFunctionCheckConsoleCapabilities
Sources/nCine/Application.cpp:229
↓ 3 callersFunctionConstruct
Sources/Jazz2/Scripting/RegisterRef.cpp:11
↓ 3 callersMethodCrashHandler
Sources/Shared/Core/Backward.h:4660
↓ 3 callersMethodDeactivate
Sources/Jazz2/Events/EventMap.cpp:223
↓ 3 callersFunctionDeleteDirectoryInternal
Sources/Shared/IO/FileSystem.cpp:188
↓ 3 callersFunctionDestruct
Sources/Jazz2/Scripting/RegisterRef.cpp:27
↓ 3 callersMethodDispose
Sources/nCine/Graphics/RenderResources.cpp:370
↓ 3 callersMethodDrawElement
Sources/Jazz2/UI/Menu/InGameMenu.cpp:399
↓ 3 callersFunctionEnableVirtualTerminalProcessing
Sources/nCine/Application.cpp:174
↓ 3 callersMethodEndLoading
Sources/Jazz2/ContentResolver.cpp:389
↓ 3 callersMethodFindCollisionActorsByAABB
Sources/Jazz2/LevelHandler.cpp:983
↓ 3 callersMethodFlush
Sources/Shared/Core/Logger.cpp:904
↓ 3 callersMethodFlushMappedBufferRange
Sources/nCine/Graphics/GL/GLBufferObject.cpp:127
↓ 3 callersMethodFlyAway
Sources/Jazz2/Actors/Environment/Bird.cpp:137
↓ 3 callersMethodForEachEvent
Sources/Jazz2/Events/EventMap.cpp:273
↓ 3 callersMethodFreeValue
Sources/Jazz2/Scripting/RegisterDictionary.cpp:448
↓ 3 callersMethodGetAttributeCount
Sources/nCine/Graphics/GL/GLVertexFormat.h:98
↓ 3 callersFunctionGetBaseOperation
Sources/Shared/Threading/Implementation/WaitOnAddress.h:114
↓ 3 callersMethodGetBounds
Sources/Jazz2/Rendering/PlayerViewport.cpp:107
↓ 3 callersMethodGetCamera
Returns the camera used for rendering as a constant
Sources/nCine/Graphics/Viewport.h:195
↓ 3 callersMethodGetCarryingObject
@brief Returns carrying object */
Sources/Jazz2/Actors/Player.h:228
↓ 3 callersMethodGetDestBlendingFactor
Sources/nCine/Graphics/Material.h:101
↓ 3 callersMethodGetElementsPerVertex
Returns the number of float elements that composes the vertex format
Sources/nCine/Graphics/Geometry.h:36
↓ 3 callersMethodGetEpisode
Sources/Jazz2/ContentResolver.cpp:1463
↓ 3 callersMethodGetGLVersion
Sources/nCine/Graphics/GfxCapabilities.cpp:31
↓ 3 callersMethodGetLayer
Returns the drawing layer for this command
Sources/nCine/Graphics/RenderCommand.h:52
↓ 3 callersFunctionGetLocalTm
Sources/Shared/Containers/DateTime.cpp:88
↓ 3 callersMethodGetLocation
Sources/nCine/Primitives/Rect.h:161
↓ 3 callersMethodGetMaxHealth
Sources/Jazz2/Actors/ActorBase.cpp:1350
↓ 3 callersMethodGetPrimitiveType
Returns the primitive type (`GL_TRIANGLES`, `GL_TRIANGLE_STRIP`, ...)
Sources/nCine/Graphics/Geometry.h:24
↓ 3 callersMethodGetSpecialMove
@brief Returns current special move */
Sources/Jazz2/Actors/Player.h:114
↓ 3 callersMethodGetSrcBlendingFactor
Sources/nCine/Graphics/Material.h:98
↓ 3 callersMethodGetStatusText
Sources/Shared/IO/WebRequest.cpp:981
↓ 3 callersMethodGetStream
Sources/Shared/IO/WebRequest.cpp:806
↓ 3 callersMethodGetTargetActor
Sources/Jazz2/Rendering/PlayerViewport.cpp:117
↓ 3 callersMethodGetThreadId
@brief Returns the thread ID of the current thread context */
Sources/Shared/Core/Logger.h:1016
↓ 3 callersMethodGetTileMask
@brief Returns mask for specified tile */
Sources/Jazz2/Tiles/TileSet.h:38
↓ 3 callersMethodGetType
Sources/Shared/IO/WebRequest.cpp:1019
↓ 3 callersMethodGetUser
@brief Returns username */
Sources/Shared/IO/WebRequest.h:20
↓ 3 callersMethodGetUserDisplayName
Sources/Jazz2/UI/DiscordRpcClient.cpp:181
↓ 3 callersMethodGetUserId
Sources/Jazz2/UI/DiscordRpcClient.cpp:176
↓ 3 callersMethodGetVertexCount
Returns the number of vertices
Sources/nCine/Graphics/Geometry.h:32
↓ 3 callersMethodGetViewSize
Sources/Jazz2/UI/Cinematics.cpp:33
↓ 3 callersMethodGetVisitOrder
Returns the visit order index for this command
Sources/nCine/Graphics/RenderCommand.h:60
↓ 3 callersMethodGetWarpTarget
Sources/Jazz2/Events/EventMap.cpp:309
↓ 3 callersMethodGetWeaponAmmo
@brief Return weapon ammo */
Sources/Jazz2/Actors/Player.h:119
↓ 3 callersMethodGoToMainMenu
Sources/Main.cpp:603
↓ 3 callersFunctionGrowthToLowerboundCapacity
-------------------------------------------------------------------------- From desired "growth" to a lowerbound of the necessary capacity. Might not
Sources/Dependencies/parallel_hashmap/phmap.h:599
↓ 3 callersMethodHandlePlayerCoins
Sources/Jazz2/Multiplayer/MpLevelHandler.cpp:1757
↓ 3 callersMethodHide
Sources/Jazz2/UI/InGameConsole.cpp:316
↓ 3 callersMethodInitialize
Sources/Shared/IO/WebRequest.cpp:2265
↓ 3 callersFunctionInvoke
Sources/Dependencies/parallel_hashmap/phmap_base.h:877
↓ 3 callersFunctionIsDeleted
Sources/Dependencies/parallel_hashmap/phmap.h:374
↓ 3 callersMethodIsHurting
Sources/Jazz2/Events/EventMap.cpp:285
↓ 3 callersMethodIsLocal
@brief Returns `true` if it describes local timezone */
Sources/Shared/Containers/DateTime.h:89
↓ 3 callersMethodIsNull
Sources/nCine/Backends/Android/AndroidJniHelper.h:67
↓ 3 callersFunctionIsPowerOfTwo
Sources/Shared/Core/Logger.h:177
↓ 3 callersMethodIsSupported
Sources/Jazz2/Input/RgbLights.cpp:101
↓ 3 callersMethodIsTileMaskEmpty
@brief Returns `true` if the mask of a tile is completely empty */
Sources/Jazz2/Tiles/TileSet.h:48
↓ 3 callersFunctionIsWindows8
* @brief Returns `true` if this application is currently running on Windows® 8 or later * * @partialsupport Available only on @ref DEATH_TARGET_W
Sources/Shared/Environment.h:140
↓ 3 callersFunctionLeadingZeros
Sources/Dependencies/parallel_hashmap/phmap.h:219
↓ 3 callersMethodLoadFromCache
Sources/nCine/Graphics/Shader.cpp:385
↓ 3 callersMethodLookupPlural
Sources/nCine/I18n.cpp:608
↓ 3 callersMethodMeasureStringEx
Sources/Jazz2/UI/Font.cpp:202
↓ 3 callersMethodMorphRevert
Sources/Jazz2/Actors/Player.cpp:4242
↓ 3 callersMethodMorphTo
Sources/Jazz2/Actors/Multiplayer/PlayerOnServer.cpp:96
↓ 3 callersMethodNotify
Sources/Shared/Core/Logger.cpp:342
↓ 3 callersMethodOnMouseWheel
Callback function called every time a scroll input occurs (mouse wheel, touchpad gesture, etc.)
Sources/nCine/Input/IInputEventHandler.h:36
↓ 3 callersMethodOnQuitRequest
Callback function called when the system sends a quit event, for example when the user clicks the window close button
Sources/nCine/Input/IInputEventHandler.h:60
↓ 3 callersMethodOnServerFound
Sources/Jazz2/UI/Menu/ServerSelectSection.cpp:630
↓ 3 callersMethodOnTouchEvent
Callback function called every time a touch event is made
Sources/nCine/Input/IInputEventHandler.h:24
↓ 3 callersMethodOpenContentFile
Sources/Jazz2/ContentResolver.cpp:344
↓ 3 callersFunctionPair
* @brief Construct a value-initialized pair * * Trivial types are zero-initialized, default constructor called * otherwise. This is the same
Sources/Shared/Containers/Pair.h:65
↓ 3 callersMethodProcess
Sources/Shared/Core/Logger.cpp:273
↓ 3 callersMethodQueryInterface
Sources/nCine/Audio/ALAudioDevice.cpp:464
↓ 3 callersMethodReadData
Sources/Shared/IO/WebRequest.cpp:2257
↓ 3 callersMethodRecordStorageChanged
Sources/Dependencies/parallel_hashmap/phmap.h:676
↓ 3 callersFunctionRedirectFileDescriptorToNull
Sources/Shared/IO/FileSystem.cpp:398
↓ 3 callersFunctionRegisterMembers_Vector2f
Sources/Jazz2/Scripting/RegisterMath.cpp:92
↓ 3 callersMethodRelease
Sources/nCine/Audio/ALAudioDevice.cpp:459
↓ 3 callersMethodReserveCapacity
Sources/Shared/IO/MemoryStream.cpp:163
↓ 3 callersMethodReset
Sources/Jazz2/UI/Menu/MainMenu.cpp:79
↓ 3 callersMethodResizeScreenViewport
Sources/nCine/Application.cpp:688
↓ 3 callersMethodRespawn
Sources/Jazz2/Actors/Player.cpp:3525
↓ 3 callersMethodResumeGame
Sources/Jazz2/UI/Menu/InGameMenu.cpp:520
↓ 3 callersFunctionSanitizerUnpoisonMemoryRegion
Sources/Dependencies/parallel_hashmap/phmap_base.h:4233
↓ 3 callersMethodSaveToCache
Sources/nCine/Graphics/Shader.cpp:398
↓ 3 callersMethodSetClearMode
Sets the viewport clear mode
Sources/nCine/Graphics/Viewport.h:159
↓ 3 callersMethodSetDizzy
Sources/Jazz2/Actors/Player.cpp:4247
↓ 3 callersMethodSetHealth
Sources/Jazz2/Actors/ActorBase.cpp:1345
↓ 3 callersMethodSetHostIndexPointer
Sources/nCine/Graphics/Geometry.cpp:167
↓ 3 callersMethodSetInvulnerability
Sources/Jazz2/Actors/Multiplayer/RemotePlayerOnServer.cpp:214
↓ 3 callersMethodSetModifier
Sources/Jazz2/Actors/Multiplayer/RemotePlayerOnServer.cpp:192
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