MCPcopy Create free account
hub / github.com/ddnet/ddnet / PostPostTick

Method PostPostTick

src/game/server/player.cpp:300–307  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

298}
299
300void CPlayer::PostPostTick()
301{
302 if(!Server()->ClientIngame(m_ClientId))
303 return;
304
305 if(!GameServer()->m_pController->IsGamePaused() && !m_pCharacter && m_Spawning && m_WeakHookSpawn)
306 TryRespawn();
307}
308
309void CPlayer::Snap(int SnappingClient)
310{

Callers 1

OnTickMethod · 0.80

Calls 3

ClientIngameMethod · 0.80
IsGamePausedMethod · 0.80
ServerClass · 0.50

Tested by

no test coverage detected