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hub / github.com/ddnet/ddnet / ClientIngame

Method ClientIngame

src/engine/server/server.cpp:781–784  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

779}
780
781bool CServer::ClientIngame(int ClientId) const
782{
783 return ClientId >= 0 && ClientId < MAX_CLIENTS && m_aClients[ClientId].m_State == CServer::CClient::STATE_INGAME;
784}
785
786int CServer::Port() const
787{

Callers 15

ToggleSpecPauseFunction · 0.80
OnPlayerDisconnectMethod · 0.80
SendVoteStatusMethod · 0.80
OnTickMethod · 0.80
OnClientEnterMethod · 0.80
OnClientConnectedMethod · 0.80
PreProcessMsgMethod · 0.80
OnMessageMethod · 0.80
UpdatePlayerMapsMethod · 0.80
WhisperMethod · 0.80
TickMethod · 0.80
PostPostTickMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected