| 638 | } |
| 639 | |
| 640 | CCharacter *CPlayer::ForceSpawn(vec2 Pos) |
| 641 | { |
| 642 | m_Spawning = false; |
| 643 | m_pCharacter = new(m_ClientId) CCharacter(&GameServer()->m_World, GameServer()->GetLastPlayerInput(m_ClientId)); |
| 644 | m_pCharacter->Spawn(this, Pos); |
| 645 | m_Team = TEAM_GAME; |
| 646 | return m_pCharacter; |
| 647 | } |
| 648 | |
| 649 | void CPlayer::SetTeam(int Team, bool DoChatMsg) |
| 650 | { |