| 199 | } |
| 200 | |
| 201 | CNetObj_PlayerInput CGameContext::GetLastPlayerInput(int ClientId) const |
| 202 | { |
| 203 | dbg_assert(0 <= ClientId && ClientId < MAX_CLIENTS, "invalid ClientId"); |
| 204 | return m_aLastPlayerInput[ClientId]; |
| 205 | } |
| 206 | |
| 207 | CCharacter *CGameContext::GetPlayerChar(int ClientId) |
| 208 | { |
no outgoing calls
no test coverage detected