| 185 | } |
| 186 | |
| 187 | void CRenderLayer::UseTexture(IGraphics::CTextureHandle TextureHandle) |
| 188 | { |
| 189 | if(TextureHandle.IsValid()) |
| 190 | Graphics()->TextureSet(TextureHandle); |
| 191 | else |
| 192 | Graphics()->TextureClear(); |
| 193 | } |
| 194 | |
| 195 | void CRenderLayer::RenderLoading() const |
| 196 | { |
nothing calls this directly
no test coverage detected