| 727 | } |
| 728 | |
| 729 | void CGraphics_Threaded::TextureSet(CTextureHandle TextureId) |
| 730 | { |
| 731 | dbg_assert(m_Drawing == EDrawing::NONE, "called Graphics()->TextureSet within begin"); |
| 732 | dbg_assert(!TextureId.IsValid() || m_vTextureIndices[TextureId.Id()] == -1, "Texture handle was not invalid, but also did not correlate to an existing texture."); |
| 733 | m_State.m_Texture = TextureId.Id(); |
| 734 | } |
| 735 | |
| 736 | void CGraphics_Threaded::Clear(float r, float g, float b, bool ForceClearNow) |
| 737 | { |