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hub / github.com/ddnet/ddnet / GetTeleTexture

Method GetTeleTexture

src/game/editor/editor.cpp:7029–7034  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

7027}
7028
7029IGraphics::CTextureHandle CEditor::GetTeleTexture()
7030{
7031 if(!m_TeleTexture.IsValid())
7032 m_TeleTexture = Graphics()->LoadTexture("editor/tele.png", IStorage::TYPE_ALL, GetTextureUsageFlag());
7033 return m_TeleTexture;
7034}
7035
7036IGraphics::CTextureHandle CEditor::GetSpeedupTexture()
7037{

Callers 1

RenderMethod · 0.80

Calls 3

GraphicsFunction · 0.85
LoadTextureMethod · 0.80
IsValidMethod · 0.45

Tested by

no test coverage detected