| 14 | } |
| 15 | |
| 16 | bool IsValidGameTile(int Index) |
| 17 | { |
| 18 | return ( |
| 19 | Index == TILE_AIR || |
| 20 | (Index >= TILE_SOLID && Index <= TILE_THROUGH) || |
| 21 | Index == TILE_FREEZE || |
| 22 | (Index >= TILE_UNFREEZE && Index <= TILE_DUNFREEZE) || |
| 23 | (Index >= TILE_LFREEZE && Index <= TILE_LUNFREEZE) || |
| 24 | (Index >= TILE_WALLJUMP && Index <= TILE_SOLO_DISABLE) || |
| 25 | (Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA) || |
| 26 | (Index >= TILE_CP && Index <= TILE_THROUGH_DIR) || |
| 27 | (Index >= TILE_OLDLASER && Index <= TILE_UNLOCK_TEAM) || |
| 28 | (Index >= TILE_NPC_DISABLE && Index <= TILE_NPH_DISABLE) || |
| 29 | (Index >= TILE_TELE_GUN_ENABLE && Index <= TILE_TELE_GUN_DISABLE) || |
| 30 | (Index >= TILE_TELE_GRENADE_ENABLE && Index <= TILE_TELE_GRENADE_DISABLE) || |
| 31 | (Index >= TILE_TELE_LASER_ENABLE && Index <= TILE_TELE_LASER_DISABLE) || |
| 32 | (Index >= TILE_NPC_ENABLE && Index <= TILE_NPH_ENABLE) || |
| 33 | (Index >= TILE_ENTITIES_OFF_1 && Index <= TILE_ENTITIES_OFF_2) || |
| 34 | IsValidEntity(Index)); |
| 35 | } |
| 36 | |
| 37 | bool IsValidFrontTile(int Index) |
| 38 | { |
no test coverage detected