| 35 | } |
| 36 | |
| 37 | bool IsValidFrontTile(int Index) |
| 38 | { |
| 39 | return ( |
| 40 | Index == TILE_AIR || |
| 41 | Index == TILE_DEATH || |
| 42 | (Index >= TILE_NOLASER && Index <= TILE_THROUGH) || |
| 43 | Index == TILE_FREEZE || |
| 44 | (Index >= TILE_UNFREEZE && Index <= TILE_DUNFREEZE) || |
| 45 | (Index >= TILE_LFREEZE && Index <= TILE_LUNFREEZE) || |
| 46 | (Index >= TILE_WALLJUMP && Index <= TILE_SOLO_DISABLE) || |
| 47 | (Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA) || |
| 48 | (Index >= TILE_CP && Index <= TILE_THROUGH_DIR) || |
| 49 | (Index >= TILE_OLDLASER && Index <= TILE_UNLOCK_TEAM) || |
| 50 | (Index >= TILE_NPC_DISABLE && Index <= TILE_NPH_DISABLE) || |
| 51 | (Index >= TILE_TELE_GUN_ENABLE && Index <= TILE_ALLOW_BLUE_TELE_GUN) || |
| 52 | (Index >= TILE_TELE_GRENADE_ENABLE && Index <= TILE_TELE_GRENADE_DISABLE) || |
| 53 | (Index >= TILE_TELE_LASER_ENABLE && Index <= TILE_TELE_LASER_DISABLE) || |
| 54 | (Index >= TILE_NPC_ENABLE && Index <= TILE_NPH_ENABLE) || |
| 55 | (Index >= TILE_ENTITIES_OFF_1 && Index <= TILE_ENTITIES_OFF_2) || |
| 56 | IsValidEntity(Index)); |
| 57 | } |
| 58 | |
| 59 | bool IsValidTeleTile(int Index) |
| 60 | { |
no test coverage detected