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hub / github.com/ddiakopoulos/polymer / get_output_texture

Method get_output_texture

libraries/lib-engine/src/renderer-pbr.cpp:143–146  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

141}
142
143GLuint stable_cascaded_shadows::get_output_texture() const
144{
145 return shadowArrayDepth.id();
146}
147
148/////////////////////////////////////
149// pbr_renderer implementation //

Callers 1

run_forward_passMethod · 0.45

Calls 1

idMethod · 0.45

Tested by

no test coverage detected