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github.com/ddiakopoulos/polymer
/ get_output_texture
Method
get_output_texture
libraries/lib-engine/src/renderer-pbr.cpp:143–146 ·
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141
}
142
143
GLuint stable_cascaded_shadows::get_output_texture() const
144
{
145
return shadowArrayDepth.id();
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}
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/////////////////////////////////////
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// pbr_renderer implementation //
Callers
1
run_forward_pass
Method · 0.45
Calls
1
id
Method · 0.45
Tested by
no test coverage detected