| 65 | void SetNumActive(uint32_t numActive); |
| 66 | |
| 67 | inline uint32_t GetNumActive() const |
| 68 | { |
| 69 | return mNumActive; |
| 70 | } |
| 71 | |
| 72 | // The particles are billboards that always face the camera. The |
| 73 | // ParticleController class, when attached to Particles, will call |
no outgoing calls
no test coverage detected