| 89 | } |
| 90 | |
| 91 | void ParticleController::UpdatePointMotion(float ctrlTime) |
| 92 | { |
| 93 | auto particles = static_cast<Particles*>(mObject); |
| 94 | auto& posSize = particles->GetPositionSize(); |
| 95 | uint32_t numActive = particles->GetNumActive(); |
| 96 | for (uint32_t i = 0; i < numActive; ++i) |
| 97 | { |
| 98 | float distance = ctrlTime * mParticleLinearSpeed[i]; |
| 99 | Vector3<float> deltaTrn = distance * mParticleLinearAxis[i]; |
| 100 | posSize[i][0] += deltaTrn[0]; |
| 101 | posSize[i][1] += deltaTrn[1]; |
| 102 | posSize[i][2] += deltaTrn[2]; |
| 103 | float dSize = ctrlTime * mParticleSizeChange[i]; |
| 104 | posSize[i][3] += dSize; |
| 105 | } |
| 106 | |
| 107 | particles->GenerateParticles(mCamera); |
| 108 | mPostUpdate(particles->GetVertexBuffer()); |
| 109 | } |
| 110 | |
| 111 |
nothing calls this directly
no test coverage detected