| 81 | |
| 82 | return BACK_TO_TAVERN; |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | _ctx.ui->display_screen(Enums::Screen::REORDER, mode); |
| 87 | _ctx.tick(); |
| 88 | |
| 89 | if (!_ctx.controller->wants(Enums::Screen::REORDER)) |
| 90 | return BACK_FROM_REORDER; |
| 91 | } |
| 92 | |
| 93 | // Exit if we get to here having broken out of the loop |
| 94 | return ABORT_GAME; |
| 95 | } |