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hub / github.com/davemoore22/sorcery / check_for_debug

Method check_for_debug

src/core/controller.cpp:241–251  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

239
240 return _has_save;
241}
242
243auto Sorcery::Controller::set_flag_value(const std::string &flag,
244 const bool value) -> void {
245
246 _flags[flag] = value;
247}
248
249auto Sorcery::Controller::set_game(Game *game) -> void {
250
251 _game = game;
252}
253
254auto Sorcery::Controller::check_for_debug(const SDL_Event event) -> void {

Callers 3

startMethod · 0.80
startMethod · 0.80
startMethod · 0.80

Calls 1

call_debugMethod · 0.80

Tested by

no test coverage detected