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Functions7,465 in github.com/cybereality/Perception

↓ 1 callersMethodLoadFromRegistry
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:2489
↓ 1 callersFunctionLoadHotkey
Perception_v3/Shared/ProxyHelper.cpp:232
↓ 1 callersMethodLoadProcessListCSV
<summary> Load process list (.csv) Loads the process list from the readable.csv file. </summary>
Aquilinus/Aquilinus/AQU_FileManager.cpp:1300
↓ 1 callersMethodLoadProfile
<summary> => Load profile (stream) Load profile to pure data stream. <param name="szWorkspacePath">The file path</param> <param name="sstrDataStream">
Aquilinus/Aquilinus/AQU_FileManager.cpp:466
↓ 1 callersMethodLoadRules
* Loads shader modification rules. * True if load succeeds, false otherwise. * (pugi::xml_document) * @param rulesPath Rules path as defined in game
Perception_v3/DxProxy/DxProxy/ShaderModificationRepository.cpp:66
↓ 1 callersMethodLoadWorkingArea
<summary> => Load working area (stream) Load working area to pure data stream. <param name="szWorkspacePath">The file path</param> <param name="sstrDa
Aquilinus/Aquilinus/AQU_FileManager.cpp:389
↓ 1 callersMethodLoadWorkingAreaBasics
<summary> => Load working area basics Loads the basic information from a working area file for the Inicio app. TODO !! SIMPLIFY PARAMETERS </summary>
Aquilinus/Aquilinus/AQU_FileManager.cpp:80
↓ 1 callersMethodLock
* Base Lock functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DIndexBuffer9.cpp:167
↓ 1 callersMethodLock
* Base Lock functionality. ***/
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:2279
↓ 1 callersFunctionMH_CreateHookApiEx
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:834
↓ 1 callersFunctionMH_EnableHook
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:724
↓ 1 callersFunctionMH_Uninitialize
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:496
↓ 1 callersFunctionMakeCRCTable
* Make the table for a fast CRC. ***/
Aquilinus/Aquilinus/AQU_DecodePNG.h:110
↓ 1 callersFunctionMenuBarHeight
Perception/dependecies/imgui/imgui_internal.h:1671
↓ 1 callersFunctionMetricsHelpMarker
Avoid naming collision with imgui_demo.cpp's HelpMarker() for unity builds.
Perception/dependecies/imgui/imgui.cpp:10306
↓ 1 callersMethodModifyRule
* Modifies a default rule in a shader modification repository. * @return True if rule was modified, false if rule not present. ***/
Perception_v3/DxProxy/DxProxy/GameHandler.cpp:255
↓ 1 callersFunctionNavClampRectToVisibleAreaForMoveDir
Perception/dependecies/imgui/imgui.cpp:8202
↓ 1 callersMethodOMGetDepthStencilState
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:803
↓ 1 callersFunctionOVR_FindLibraryPath
Returns a valid ModuleHandleType (e.g. Windows HMODULE) or returns ModuleHandleTypeNull (e.g. NULL). The caller is required to eventually call OVR_Clo
PluginSection/Renderer/OculusDirectMode/OculusDirectMode/OVR_PlatformLoader.cpp:451
↓ 1 callersFunctionOVR_OpenLibrary
PluginSection/Renderer/OculusDirectMode/OculusDirectMode/OVR_PlatformLoader.cpp:379
↓ 1 callersFunctionOVR_Win32_SignCheck
PluginSection/Renderer/OculusDirectMode/OculusDirectMode/OVR_PlatformLoader.cpp:275
↓ 1 callersFunctionOVR_strlcat
PluginSection/Renderer/OculusDirectMode/OculusDirectMode/OVR_PlatformLoader.cpp:149
↓ 1 callersFunctionOVR_strlcpy
PluginSection/Renderer/OculusDirectMode/OculusDirectMode/OVR_PlatformLoader.cpp:123
↓ 1 callersMethodOpenSharedResource1
* HRESULT WINAPI OpenSharedResource1 ***/
Aquilinus/Aquilinus/DCL_ID3D11Device1.cpp:917
↓ 1 callersMethodOpenSharedResourceByName
* HRESULT WINAPI OpenSharedResourceByName ***/
Aquilinus/Aquilinus/DCL_ID3D11Device1.cpp:935
↓ 1 callersFunctionOverride_D3D10_ID3D10Device_VMTable
* Overrides the Virtual Methods Table of the DirectX 10 DXGISwapChain ***/
Aquilinus/Aquilinus/DMT_ID3D10Device.h:140
↓ 1 callersFunctionOverride_D3D11_ID3D11Device_VMTable
* Overrides the Virtual Methods Table of the DirectX 11 Device * I assume that most methods here are unstable when overridden so i commented them out.
Aquilinus/Aquilinus/DMT_ID3D11Device.h:85
↓ 1 callersFunctionOverride_D3D9_IDirect3DBaseTexture9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DBaseTexture9.h:61
↓ 1 callersFunctionOverride_D3D9_IDirect3DCubeTexture9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DCubeTexture9.h:68
↓ 1 callersFunctionOverride_D3D9_IDirect3DDevice9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DDevice9.h:161
↓ 1 callersFunctionOverride_D3D9_IDirect3DIndexBuffer9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DIndexBuffer9.h:58
↓ 1 callersFunctionOverride_D3D9_IDirect3DPixelShader9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DPixelShader9.h:47
↓ 1 callersFunctionOverride_D3D9_IDirect3DQuery9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DQuery9.h:50
↓ 1 callersFunctionOverride_D3D9_IDirect3DResource9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DResource9.h:53
↓ 1 callersFunctionOverride_D3D9_IDirect3DStateBlock9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DStateBlock9.h:48
↓ 1 callersFunctionOverride_D3D9_IDirect3DSurface9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DSurface9.h:59
↓ 1 callersFunctionOverride_D3D9_IDirect3DSwapChain9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DSwapChain9.h:52
↓ 1 callersFunctionOverride_D3D9_IDirect3DTexture9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DTexture9.h:68
↓ 1 callersFunctionOverride_D3D9_IDirect3DVertexBuffer9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DVertexBuffer9.h:58
↓ 1 callersFunctionOverride_D3D9_IDirect3DVertexDeclaration9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DVertexDeclaration9.h:47
↓ 1 callersFunctionOverride_D3D9_IDirect3DVertexShader9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DVertexShader9.h:47
↓ 1 callersFunctionOverride_D3D9_IDirect3DVolume9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DVolume9.h:53
↓ 1 callersFunctionOverride_D3D9_IDirect3DVolumeTexture9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DVolumeTexture9.h:68
↓ 1 callersFunctionPEHeaderFromHModule
Perception_v3/DxHijack/DxHijack32/apihijack.cpp:54
↓ 1 callersFunctionPNG_SetBitOfReversedStream
* Sets a bit in a reversed stream **/
Aquilinus/Aquilinus/AQU_DecodePNG.h:186
↓ 1 callersMethodPSGetConstantBuffers
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:635
↓ 1 callersMethodPSGetConstantBuffers1
* void WINAPI PSGetConstantBuffers1 ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2313
↓ 1 callersMethodPSGetSamplers
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:611
↓ 1 callersMethodPSGetShader
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:599
↓ 1 callersMethodPSGetShaderResources
PluginSection/VireioCore/VireioStereoSplitterDx10/VireioStereoSplitterDx10/VireioStereoSplitterDx10.cpp:2202
↓ 1 callersMethodPSSetConstantBuffers1
* void WINAPI PSSetConstantBuffers1 ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2193
↓ 1 callersFunctionParseDHT
Perception_v3/Perception/Perception/loadjpg.h:640
↓ 1 callersFunctionParseDHT
Perception/loadjpg.h:642
↓ 1 callersFunctionParseDQT
Perception_v3/Perception/Perception/loadjpg.h:546
↓ 1 callersFunctionParseDQT
Perception/loadjpg.h:548
↓ 1 callersFunctionParseJFIF
Perception_v3/Perception/Perception/loadjpg.h:712
↓ 1 callersFunctionParseJFIF
Perception/loadjpg.h:714
↓ 1 callersFunctionParsePaths
Perception_v3/DxHijack/DxHijack32/dllmain.cpp:259
↓ 1 callersFunctionParseSOF
Perception_v3/Perception/Perception/loadjpg.h:478
↓ 1 callersFunctionParseSOF
Perception/loadjpg.h:480
↓ 1 callersFunctionParseSOS
Perception_v3/Perception/Perception/loadjpg.h:590
↓ 1 callersFunctionParseSOS
Perception/loadjpg.h:592
↓ 1 callersFunctionPathBezierToCasteljau
Closely mimics BezierClosestPointCasteljauStep() in imgui.cpp
Perception/dependecies/imgui/imgui_draw.cpp:1046
↓ 1 callersFunctionPerformIDCT
Perception_v3/Perception/Perception/loadjpg.h:227
↓ 1 callersFunctionPerformIDCT
Perception/loadjpg.h:227
↓ 1 callersFunctionPluginRegister
<returns>The minimum index for plugin connections</returns>
Aquilinus/Aquilinus/AQU_NodesStructures.h:48
↓ 1 callersMethodPostPresent
Perception_v3/DxProxy/DxProxy/StereoView.h:55
↓ 1 callersMethodPrePresent
* Draws stereoscopic frame, called before present ***/
Perception_v3/DxProxy/DxProxy/StereoView.cpp:283
↓ 1 callersMethodPresent1
* HRESULT WINAPI Present1 ***/
Aquilinus/Aquilinus/DCL_IDXGISwapChain1.cpp:445
↓ 1 callersMethodPresentEx
* Base PresentEx functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DDevice9Ex.cpp:1530
↓ 1 callersMethodPrimRectUV
Perception/dependecies/imgui/imgui_draw.cpp:622
↓ 1 callersFunctionPrintSOF
Perception_v3/Perception/Perception/loadjpg.h:450
↓ 1 callersFunctionPrintSOF
Perception/loadjpg.h:452
↓ 1 callersFunctionProcessThreadIPs
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:199
↓ 1 callersMethodQueryInterface
* Ensures Skyrim works (and maybe other games). * Skyrim sometimes calls QueryInterface() to get the underlying surface instead of GetSurfaceLevel().
Perception_v3/DxProxy/DxProxy/D3D9ProxyTexture.cpp:90
↓ 1 callersMethodQueryInterface
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:67
↓ 1 callersMethodQueryInterface
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:90
↓ 1 callersMethodRSGetScissorRects
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:851
↓ 1 callersMethodRSGetState
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:827
↓ 1 callersFunctionReconstructionModeToString
Perception_v3/DxProxy/DxProxy/InGameMenus.cpp:392
↓ 1 callersFunctionRedirectIAT
Perception_v3/DxHijack/DxHijack32/apihijack.cpp:79
↓ 1 callersMethodRelease
* Base Release functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DCubeTexture9.cpp:73
↓ 1 callersMethodRelease
* Base Release functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DVolume9.cpp:75
↓ 1 callersMethodRelease
* Base Release functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DDevice9Ex.cpp:90
↓ 1 callersMethodRelease
* Releases wrapped container if present else the base surface. ***/
Perception_v3/DxProxy/DxProxy/D3D9ProxyVolume.cpp:95
↓ 1 callersMethodRelease
* Base Release functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3D9Ex.cpp:77
↓ 1 callersMethodRelease
* Base Release functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DTexture9.cpp:73
↓ 1 callersMethodRelease
* Base Release functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DVolumeTexture9.cpp:73
↓ 1 callersMethodRelease
* Base Release functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DSurface9.cpp:74
↓ 1 callersMethodRelease
* Base Release functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DDevice9.cpp:90
↓ 1 callersMethodRelease
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:183
↓ 1 callersMethodReleaseEverything
* Releases HUD font, shader registers, render targets, texture stages, vertex buffers, depth stencils, indices, shaders, declarations. ***/
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:3551
↓ 1 callersMethodReleaseResources
* Releases any d3d resources (does not include device, that is only release on destruction). ***/
Perception_v3/DxProxy/DxProxy/ShaderRegisters.cpp:485
↓ 1 callersFunctionRemoveHook
Perception_v3/DxHijack/DxHijack32/dllmain.cpp:253
↓ 1 callersMethodRender
Perception/dependecies/imgui/imgui.cpp:4246
↓ 1 callersMethodRenderChar
Perception/dependecies/imgui/imgui_draw.cpp:3150
↓ 1 callersMethodRenderText
Perception/dependecies/imgui/imgui_draw.cpp:3162
↓ 1 callersMethodReplaceShaderCode
* Returns true if shader code should be replaced - only available for vertex shaders at the moment ***/
Perception_v3/DxProxy/DxProxy/ShaderModificationRepository.cpp:900
↓ 1 callersMethodReset
* Sets all values to zero. ***/
PluginSection/MotionTracker/OSVR-Tracker/OSVR-Tracker/OSVR-Tracker.h:116
↓ 1 callersMethodReset
* Sets all values to zero. ***/
PluginSection/MotionTracker/OpenVR-Tracker/OpenVR-Tracker/OpenVR-Tracker.h:197
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