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Functions
7,465 in github.com/cybereality/Perception
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Functions
7,465
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Types & classes
987
↓ 1 callers
Method
Get_Elementary_Node_Name
<summary> Provides the name of an elementary node. </summary>
Aquilinus/Aquilinus/AQU_Nodes.h:575
↓ 1 callers
Method
Get_ID3D10Device_Node
* Provides ID3D10Device node by index. ***/
Aquilinus/Aquilinus/NOD_ID3D10Device.h:988
↓ 1 callers
Method
Get_ID3D11DeviceContext_Node
* Provides ID3D11DeviceContext node by index. ***/
Aquilinus/Aquilinus/NOD_ID3D11DeviceContext.h:1283
↓ 1 callers
Method
Get_ID3D11Device_Node
* Provides ID3D11Device node by index. ***/
Aquilinus/Aquilinus/NOD_ID3D11Device.h:508
↓ 1 callers
Method
Get_IDXGISwapChain_Node
* Provides IDXGISwapChain node by index. ***/
Aquilinus/Aquilinus/NOD_IDXGISwapChain.h:218
↓ 1 callers
Method
Get_IDirect3DBaseTexture9_Node
* Provides IDirect3DBaseTexture9 node by index. ***/
Aquilinus/Aquilinus/NOD_IDirect3DBaseTexture9.h:198
↓ 1 callers
Method
Get_IDirect3DCubeTexture9_Node
* Provides IDirect3DCubeTexture9 node by index. ***/
Aquilinus/Aquilinus/NOD_IDirect3DCubeTexture9.h:253
↓ 1 callers
Method
Get_IDirect3DDevice9Ex_Node
* Provides IDirect3DDevice9Ex node by index. ***/
Aquilinus/Aquilinus/NOD_IDirect3DDevice9Ex.h:1325
↓ 1 callers
Method
Get_IDirect3DDevice9_Node
* Provides IDirect3DDevice9 node by index. ***/
Aquilinus/Aquilinus/NOD_IDirect3DDevice9.h:1165
↓ 1 callers
Method
Get_IDirect3DIndexBuffer9_Node
* Provides IDirect3DIndexBuffer9 node by index. ***/
Aquilinus/Aquilinus/NOD_IDirect3DIndexBuffer9.h:177
↓ 1 callers
Method
Get_IDirect3DPixelShader9_Node
* Provides IDirect3DPixelShader9 node by index. ***/
Aquilinus/Aquilinus/NOD_IDirect3DPixelShader9.h:90
↓ 1 callers
Method
Get_IDirect3DQuery9_Node
* Provides IDirect3DQuery9 node by index. ***/
Aquilinus/Aquilinus/NOD_IDirect3DQuery9.h:119
↓ 1 callers
Method
Get_IDirect3DResource9_Node
* Provides IDirect3DResource9 node by index. ***/
Aquilinus/Aquilinus/NOD_IDirect3DResource9.h:149
↓ 1 callers
Method
Get_IDirect3DStateBlock9_Node
* Provides IDirect3DStateBlock9 node by index. ***/
Aquilinus/Aquilinus/NOD_IDirect3DStateBlock9.h:99
↓ 1 callers
Method
Get_IDirect3DSurface9_Node
* Provides IDirect3DSurface9 node by index. ***/
Aquilinus/Aquilinus/NOD_IDirect3DSurface9.h:186
↓ 1 callers
Method
Get_IDirect3DSwapChain9_Node
* Provides IDirect3DSwapChain9 node by index. ***/
Aquilinus/Aquilinus/NOD_IDirect3DSwapChain9.h:143
↓ 1 callers
Method
Get_IDirect3DTexture9_Node
* Provides IDirect3DTexture9 node by index. ***/
Aquilinus/Aquilinus/NOD_IDirect3DTexture9.h:250
↓ 1 callers
Method
Get_IDirect3DVertexBuffer9_Node
* Provides IDirect3DVertexBuffer9 node by index. ***/
Aquilinus/Aquilinus/NOD_IDirect3DVertexBuffer9.h:177
↓ 1 callers
Method
Get_IDirect3DVertexDeclaration9_Node
* Provides IDirect3DVertexDeclaration9 node by index. ***/
Aquilinus/Aquilinus/NOD_IDirect3DVertexDeclaration9.h:93
↓ 1 callers
Method
Get_IDirect3DVertexShader9_Node
* Provides IDirect3DVertexShader9 node by index. ***/
Aquilinus/Aquilinus/NOD_IDirect3DVertexShader9.h:93
↓ 1 callers
Method
Get_IDirect3DVolume9_Node
* Provides IDirect3DVolume9 node by index. ***/
Aquilinus/Aquilinus/NOD_IDirect3DVolume9.h:153
↓ 1 callers
Method
Get_IDirect3DVolumeTexture9_Node
* Provides IDirect3DVolumeTexture9 node by index. ***/
Aquilinus/Aquilinus/NOD_IDirect3DVolumeTexture9.h:248
↓ 1 callers
Method
HSGetConstantBuffers1
* void WINAPI HSGetConstantBuffers1 ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2253
↓ 1 callers
Method
HSSetConstantBuffers1
* void WINAPI HSSetConstantBuffers1 ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2133
↓ 1 callers
Method
HasInvoker
Aquilinus/Aquilinus/NOD_Basic.h:167
↓ 1 callers
Method
HasProfile
* True if process has a configuration profile. * @param name The exe process name. ***/
Perception_v3/Shared/ProxyHelper.cpp:1183
↓ 1 callers
Method
HasProvoker
Aquilinus/Aquilinus/NOD_Basic.h:168
↓ 1 callers
Function
HelpTooltip
<summary> Shows a little help description if last item hovered. </summary> <param name="acDesc">Help description</param>
PluginSection/Include/Vireio_Node_Plugtypes.h:805
↓ 1 callers
Method
IAGetIndexBuffer
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:671
↓ 1 callers
Method
IAGetInputLayout
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:647
↓ 1 callers
Method
IAGetPrimitiveTopology
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:707
↓ 1 callers
Method
IAGetVertexBuffers
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:659
↓ 1 callers
Function
ImAtoi
Perception/dependecies/imgui/imgui_widgets.cpp:2019
↓ 1 callers
Function
ImBezierClosestPointCasteljau
tess_tol is generally the same value you would find in ImGui::GetStyle().CurveTessellationTol Because those ImXXX functions are lower-level than ImGui
Perception/dependecies/imgui/imgui.cpp:1178
↓ 1 callers
Function
ImBitArrayClearBit
Perception/dependecies/imgui/imgui_internal.h:457
↓ 1 callers
Function
ImBitArraySetBit
Perception/dependecies/imgui/imgui_internal.h:458
↓ 1 callers
Function
ImBitArrayTestBit
Helper: ImBitArray
Perception/dependecies/imgui/imgui_internal.h:456
↓ 1 callers
Function
ImDot
Perception/dependecies/imgui/imgui_internal.h:384
↓ 1 callers
Function
ImFileGetSize
Perception/dependecies/imgui/imgui.cpp:1506
↓ 1 callers
Function
ImFileRead
Perception/dependecies/imgui/imgui.cpp:1507
↓ 1 callers
Function
ImFontAtlasBuildFinish
This is called/shared by both the stb_truetype and the FreeType builder.
Perception/dependecies/imgui/imgui_draw.cpp:2451
↓ 1 callers
Function
ImFontAtlasBuildInit
Note: this is called / shared by both the stb_truetype and the FreeType builder
Perception/dependecies/imgui/imgui_draw.cpp:2430
↓ 1 callers
Function
ImFontAtlasBuildMultiplyCalcLookupTable
Perception/dependecies/imgui/imgui_draw.cpp:2015
↓ 1 callers
Function
ImFontAtlasBuildMultiplyRectAlpha8
Perception/dependecies/imgui/imgui_draw.cpp:2024
↓ 1 callers
Function
ImFontAtlasBuildPackCustomRects
Perception/dependecies/imgui/imgui_draw.cpp:2336
↓ 1 callers
Function
ImFontAtlasBuildRenderDefaultTexData
Perception/dependecies/imgui/imgui_draw.cpp:2373
↓ 1 callers
Function
ImFontAtlasBuildRenderLinesTexData
Perception/dependecies/imgui/imgui_draw.cpp:2398
↓ 1 callers
Function
ImFontAtlasBuildSetupFont
Perception/dependecies/imgui/imgui_draw.cpp:2321
↓ 1 callers
Function
ImFontAtlasBuildWithStbTruetype
Perception/dependecies/imgui/imgui_draw.cpp:2069
↓ 1 callers
Function
ImGui_ImplGlfw_UpdateGamepads
Perception/dependecies/imgui/imgui_impl_glfw.cpp:308
↓ 1 callers
Function
ImGui_ImplGlfw_UpdateMouseCursor
Perception/dependecies/imgui/imgui_impl_glfw.cpp:287
↓ 1 callers
Function
ImGui_ImplGlfw_UpdateMousePosAndButtons
Perception/dependecies/imgui/imgui_impl_glfw.cpp:253
↓ 1 callers
Function
ImGui_ImplOpenGL3_CreateDeviceObjects
Perception/dependecies/imgui/imgui_impl_opengl3.cpp:522
↓ 1 callers
Function
ImGui_ImplOpenGL3_CreateFontsTexture
Perception/dependecies/imgui/imgui_impl_opengl3.cpp:446
↓ 1 callers
Function
ImGui_ImplOpenGL3_DestroyDeviceObjects
Perception/dependecies/imgui/imgui_impl_opengl3.cpp:702
↓ 1 callers
Function
ImGui_ImplOpenGL3_DestroyFontsTexture
Perception/dependecies/imgui/imgui_impl_opengl3.cpp:475
↓ 1 callers
Function
ImGui_Main
<summary> => Main window control </summary>
Aquilinus/Inicio/Inicio.cpp:45
↓ 1 callers
Function
ImGui_New
<summary> => New project window control. </summary>
Aquilinus/Inicio/Inicio.cpp:278
↓ 1 callers
Function
ImGui_Options
<summary> => ImGui Options. </summary>
Aquilinus/Inicio/Inicio.cpp:409
↓ 1 callers
Function
ImLinearSweep
Perception/dependecies/imgui/imgui_internal.h:386
↓ 1 callers
Function
ImParseFormatTrimDecorations
Extract the format out of a format string with leading or trailing decorations fmt = "blah blah" -> return fmt fmt = "%.3f" -> return fmt fmt =
Perception/dependecies/imgui/imgui_widgets.cpp:3150
↓ 1 callers
Function
ImStrTrimBlanks
Trim str by offsetting contents when there's leading data + writing a \0 at the trailing position. We use this in situation where the cost is negligib
Perception/dependecies/imgui/imgui.cpp:1336
↓ 1 callers
Function
ImStrdup
Perception/dependecies/imgui/imgui.cpp:1264
↓ 1 callers
Function
ImStrdupcpy
Perception/dependecies/imgui/imgui.cpp:1271
↓ 1 callers
Function
ImStreolRange
Find end-of-line. Return pointer will point to either first \n, either str_end.
Perception/dependecies/imgui/imgui.cpp:1300
↓ 1 callers
Function
ImTextCharToUtf8
Based on stb_to_utf8() from github.com/nothings/stb/
Perception/dependecies/imgui/imgui.cpp:1645
↓ 1 callers
Function
ImTriangleArea
Perception/dependecies/imgui/imgui_internal.h:397
↓ 1 callers
Function
ImTriangleBarycentricCoords
Perception/dependecies/imgui/imgui.cpp:1209
↓ 1 callers
Function
ImTriangleClosestPoint
Perception/dependecies/imgui/imgui.cpp:1220
↓ 1 callers
Function
ImUpperPowerOfTwo
Perception/dependecies/imgui/imgui_internal.h:264
↓ 1 callers
Function
InicioClose
<summary> Inicio close. </summary>
Aquilinus/Inicio/Inicio.cpp:559
↓ 1 callers
Method
Init
* StereoView init. * Must be initialised with an actual device. Not a wrapped device. ***/
Perception_v3/DxProxy/DxProxy/StereoView.cpp:139
↓ 1 callers
Function
InitConfig
* Init registry configuration. ***/
Perception_v3/Perception/Perception/Main.cpp:1058
↓ 1 callers
Function
InitConfig
<summary>Vireio v3 config registry path method</summary> <summary>Init registry configuration.</summary>
Perception/Main.cpp:213
↓ 1 callers
Function
InitModes
* Creates simple vectors to easily set the Vireio proxy config. ***/
Perception_v3/Perception/Perception/Main.cpp:1122
↓ 1 callers
Function
InitializeBuffer
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/buffer.c:68
↓ 1 callers
Function
Inject
=> Inject a dll to a process. <summary>Inject a dll to a process. <param name="dwID">The thread ID of the process.</param> <param name="szDllName">The
Aquilinus/Inicio/Inicio.cpp:804
↓ 1 callers
Function
InputTextCalcTextLenAndLineCount
Perception/dependecies/imgui/imgui_widgets.cpp:3432
↓ 1 callers
Function
InstallHook
Perception_v3/DxHijack/DxHijack32/dllmain.cpp:247
↓ 1 callers
Function
IntToBinary
Perception_v3/Perception/Perception/loadjpg.h:938
↓ 1 callers
Function
IntToBinary
Perception/loadjpg.h:940
↓ 1 callers
Function
IsActiveIdUsingNavInput
Perception/dependecies/imgui/imgui_internal.h:1918
↓ 1 callers
Method
IsBuilt
4 bytes-per-pixel
Perception/dependecies/imgui/imgui.h:2331
↓ 1 callers
Function
IsConnectingCompatibleSlot
Perception/dependecies/imgui/ImNodes.cpp:812
↓ 1 callers
Method
IsD3DNodePresent
* True if the node of the specified D3D Interace Method is already present, false if not. ***/
Aquilinus/Aquilinus/AQU_TransferSite.cpp:411
↓ 1 callers
Method
IsTemporaryMonoSupported
* BOOL WINAPI IsTemporaryMonoSupported ***/
Aquilinus/Aquilinus/DCL_IDXGISwapChain1.cpp:463
↓ 1 callers
Method
Issue
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DQuery9.cpp:153
↓ 1 callers
Function
JpegDecode
Perception_v3/Perception/Perception/loadjpg.h:1227
↓ 1 callers
Function
JpegDecode
Perception/loadjpg.h:1229
↓ 1 callers
Function
JpegGetImageSize
Perception_v3/Perception/Perception/loadjpg.h:837
↓ 1 callers
Function
JpegGetImageSize
Perception/loadjpg.h:839
↓ 1 callers
Function
JpegParseHeader
Perception_v3/Perception/Perception/loadjpg.h:816
↓ 1 callers
Function
JpegParseHeader
Perception/loadjpg.h:818
↓ 1 callers
Method
LeftAdjustmentMatrixNoRoll
* Returns the left view projection transform matrix without head roll. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:452
↓ 1 callers
Method
LeftGUI3DDepth
* Returns the current left HUD depth eye separation matrix. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:620
↓ 1 callers
Method
LeftHUD3DDepthShifted
* Returns the current left HUD depth eye separation matrix shifted. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:604
↓ 1 callers
Method
LeftView
* Returns the left matrix used to roll (if roll enabled) and shift view for ipd (without transform). ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:468
↓ 1 callers
Function
LoadAquilinusRTE
* Loads the Aquilinus runtime environment, if present. * @returns True if the Aquilinus runtime environment is present and loaded. ***/
Perception_v3/Perception/Perception/Main.cpp:1153
↓ 1 callers
Function
LoadAquilinusRTE
<summary>Loads the Aquilinus runtime environment, if present.</summary> <returns>True if the Aquilinus runtime environment is presentand loaded.</retu
Perception/Main.cpp:149
↓ 1 callers
Function
LoadDll
Perception_v3/DxProxy/DxProxy/Main.cpp:112
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