Methodforward(self, vertices, faces, attributes=None, h=None, w=None, return_bary=False)
decalib/utils/renderer.py:130
Methodforward -- Texture Rendering vertices: [batch_size, V, 3], vertices in world space, for calculating normals, then shading transformed
decalib/utils/renderer.py:222
Methodprepare_condition(
self,
cond_image,
width,
height,
device,
dtype,
do_c
src/pipelines/pipeline_point.py:201