↓ 4 callersMethodworld2uv warp vertices from world space to uv space vertices: [bz, V, 3] uv_vertices: [bz, 3, h, w]
decalib/utils/renderer.py:462
↓ 2 callersMethodadd_directionlight normals: [bz, nv, 3] lights: [bz, nlight, 6] returns: shading: [bz, nv, 3]
decalib/utils/renderer.py:342
↓ 1 callersMethodadd_pointlight vertices: [bz, nv, 3] lights: [bz, nlight, 6] returns: shading: [bz, nv, 3]
decalib/utils/renderer.py:322