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hub / github.com/cvet/fonline / Server_Game_Lock

Function Server_Game_Lock

Source/Scripting/ServerGlobalScriptMethods.cpp:1914–1918  ·  view source on GitHub ↗

SyncScope: locks the Game singleton bucket; do not call Game.Sync while this lock is held. @ ExportMethod

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Callers

nothing calls this directly

Calls 4

LockSingletonMethod · 0.80
getMethod · 0.45
GetEntityLockMethod · 0.45

Tested by

no test coverage detected