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Method signal

source/d3d12/d3d12_impl_command_queue.cpp:130–135  ·  view source on GitHub ↗

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128 return SUCCEEDED(_orig->Wait(reinterpret_cast<ID3D12Fence *>(fence.handle), value));
129}
130bool reshade::d3d12::command_queue_impl::signal(api::fence fence, uint64_t value)
131{
132 flush_immediate_command_list();
133
134 return SUCCEEDED(_orig->Signal(reinterpret_cast<ID3D12Fence *>(fence.handle), value));
135}
136
137uint64_t reshade::d3d12::command_queue_impl::get_timestamp_frequency() const
138{

Callers

nothing calls this directly

Calls 1

SignalMethod · 0.45

Tested by

no test coverage detected