| 128 | return SUCCEEDED(_orig->Wait(reinterpret_cast<ID3D12Fence *>(fence.handle), value)); |
| 129 | } |
| 130 | bool reshade::d3d12::command_queue_impl::signal(api::fence fence, uint64_t value) |
| 131 | { |
| 132 | flush_immediate_command_list(); |
| 133 | |
| 134 | return SUCCEEDED(_orig->Signal(reinterpret_cast<ID3D12Fence *>(fence.handle), value)); |
| 135 | } |
| 136 | |
| 137 | uint64_t reshade::d3d12::command_queue_impl::get_timestamp_frequency() const |
| 138 | { |