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hub / github.com/crosire/reshade / Signal

Method Signal

source/d3d12/d3d12_command_queue.cpp:224–227  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

222 _orig->EndEvent();
223}
224HRESULT STDMETHODCALLTYPE D3D12CommandQueue::Signal(ID3D12Fence *pFence, UINT64 Value)
225{
226 return _orig->Signal(pFence, Value);
227}
228HRESULT STDMETHODCALLTYPE D3D12CommandQueue::Wait(ID3D12Fence *pFence, UINT64 Value)
229{
230 return _orig->Wait(pFence, Value);

Callers 4

flushMethod · 0.45
signalMethod · 0.45
wait_idleMethod · 0.45
signalMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected