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Functions4,589 in github.com/crosire/reshade

↓ 2 callersMethodBeginStateBlock
source/d3d9/d3d9_device.cpp:1544
↓ 2 callersMethodCSSetSamplers
source/d3d11/d3d11_device_context.cpp:947
↓ 2 callersMethodCSSetShader
source/d3d11/d3d11_device_context.cpp:940
↓ 2 callersMethodCSSetShaderResources
source/d3d11/d3d11_device_context.cpp:926
↓ 2 callersMethodCSSetUnorderedAccessViews
source/d3d11/d3d11_device_context.cpp:933
↓ 2 callersMethodCancel
()
setup/Pages/SelectAppPage.xaml.cs:412
↓ 2 callersMethodCheckColorSpaceSupport
source/dxgi/dxgi_swapchain.cpp:673
↓ 2 callersMethodCheckFeatureSupport
source/d3d11/d3d11_device.cpp:1375
↓ 2 callersMethodClearDepthStencilView
source/d3d10/d3d10_device.cpp:602
↓ 2 callersMethodClearDepthStencilView
source/d3d11/d3d11_device_context.cpp:816
↓ 2 callersMethodClearDepthStencilView
source/d3d12/d3d12_command_list.cpp:839
↓ 2 callersMethodClearRenderTargetView
source/d3d11/d3d11_device_context.cpp:792
↓ 2 callersMethodClearRenderTargetView
source/d3d12/d3d12_command_list.cpp:847
↓ 2 callersMethodClearState
source/d3d10/d3d10_device.cpp:746
↓ 2 callersMethodClearState
source/d3d11/d3d11_device_context.cpp:1113
↓ 2 callersMethodClose
source/d3d12/d3d12_command_list.cpp:156
↓ 2 callersFunctionColorConvertFloat4ToU32
include/reshade_overlay.hpp:782
↓ 2 callersMethodCopySubresourceRegion
source/d3d10/d3d10_device.cpp:450
↓ 2 callersMethodCopySubresourceRegion
source/d3d11/d3d11_device_context.cpp:593
↓ 2 callersMethodCreateBuffer
source/d3d11/d3d11_device.cpp:230
↓ 2 callersMethodCreateCommandAllocator
source/d3d12/d3d12_device.cpp:274
↓ 2 callersMethodCreateComputePipelineState
source/d3d12/d3d12_device.cpp:301
↓ 2 callersMethodCreateConstantBufferView
source/d3d12/d3d12_device.cpp:446
↓ 2 callersMethodCreateCubeTexture
source/d3d9/d3d9_device.cpp:617
↓ 2 callersMethodCreateFence
source/d3d11/d3d11_device.cpp:2212
↓ 2 callersMethodCreatePipelineState
source/d3d12/d3d12_device.cpp:1178
↓ 2 callersMethodCreateRenderTarget
source/d3d9/d3d9_device.cpp:844
↓ 2 callersMethodCreateStateObject
source/d3d12/d3d12_device.cpp:1438
↓ 2 callersMethodCreateSwapChain
source/dxgi/dxgi_factory.cpp:201
↓ 2 callersMethodCreateVertexBuffer
source/d3d9/d3d9_device.cpp:733
↓ 2 callersMethodCreateVertexDeclaration
source/d3d9/d3d9_device.cpp:1895
↓ 2 callersMethodCreateVolumeTexture
source/d3d9/d3d9_device.cpp:532
↓ 2 callersFunctionD3D11CreateDeviceAndSwapChain
source/d3d11/d3d11.cpp:31
↓ 2 callersMethodDSSetConstantBuffers
source/d3d11/d3d11_device_context.cpp:919
↓ 2 callersMethodDispatch
source/d3d12/d3d12_command_list.cpp:242
↓ 2 callersFunctionDragScalarN
include/reshade_overlay.hpp:603
↓ 2 callersFunctionEndCombo
include/reshade_overlay.hpp:588
↓ 2 callersMethodEndEvent
source/d3d12/d3d12_command_list.cpp:920
↓ 2 callersMethodEndStateBlock
source/d3d9/d3d9_device.cpp:1548
↓ 2 callersMethodEnumAdapters
source/dxgi/dxgi_factory.cpp:181
↓ 2 callersMethodExecuteCommandLists
source/d3d12/d3d12_command_queue.cpp:179
↓ 2 callersMethodFlush
source/d3d11/d3d11_device_context.cpp:1121
↓ 2 callersMethodGSSetConstantBuffers
source/d3d10/d3d10_device.cpp:270
↓ 2 callersMethodGSSetConstantBuffers
source/d3d11/d3d11_device_context.cpp:354
↓ 2 callersMethodGSSetShaderResources
source/d3d10/d3d10_device.cpp:313
↓ 2 callersMethodGSSetShaderResources
source/d3d11/d3d11_device_context.cpp:409
↓ 2 callersMethodGetAdapterLuid
source/d3d12/d3d12_device.cpp:1118
↓ 2 callersMethodGetBool
include/reshade_overlay.hpp:823
↓ 2 callersMethodGetCreationParameters
source/d3d9/d3d9_device.cpp:247
↓ 2 callersMethodGetCurrentBackBufferIndex
source/dxgi/dxgi_swapchain.cpp:667
↓ 2 callersMethodGetDevice
source/d3d12/d3d12_command_list.cpp:146
↓ 2 callersMethodGetDeviceCaps
source/d3d9/d3d9_device.cpp:233
↓ 2 callersMethodGetFeatureLevel
source/d3d10/d3d10_device.cpp:1870
↓ 2 callersMethodGetHwnd
source/dxgi/dxgi_swapchain.cpp:537
↓ 2 callersMethodGetInt
include/reshade_overlay.hpp:821
↓ 2 callersFunctionGetItemRectSize
include/reshade_overlay.hpp:769
↓ 2 callersFunctionGetMousePos
include/reshade_overlay.hpp:804
↓ 2 callersMethodGetPresentParameters
source/d3d9/d3d9_swapchain.cpp:174
↓ 2 callersMethodGetRenderTargetData
source/d3d9/d3d9_device.cpp:1038
↓ 2 callersMethodGetSections
()
setup/Utilities/IniFile.cs:176
↓ 2 callersMethodGetType
source/d3d9/d3d9_resource.cpp:104
↓ 2 callersMethodHSSetConstantBuffers
source/d3d11/d3d11_device_context.cpp:891
↓ 2 callersMethodIAGetVertexBuffers
source/d3d11/d3d11_device_context.cpp:989
↓ 2 callersMethodIASetIndexBuffer
source/d3d10/d3d10_device.cpp:247
↓ 2 callersMethodIASetIndexBuffer
source/d3d11/d3d11_device_context.cpp:331
↓ 2 callersMethodIASetIndexBuffer
source/d3d12/d3d12_command_list.cpp:740
↓ 2 callersMethodIASetPrimitiveTopology
source/d3d12/d3d12_command_list.cpp:381
↓ 2 callersMethodIASetVertexBuffers
source/d3d10/d3d10_device.cpp:222
↓ 2 callersFunctionImageWithBg
include/reshade_overlay.hpp:585
↓ 2 callersFunctionIsAnyItemActive
include/reshade_overlay.hpp:764
↓ 2 callersFunctionIsItemClicked
include/reshade_overlay.hpp:756
↓ 2 callersFunctionIsMouseDoubleClicked
include/reshade_overlay.hpp:798
↓ 2 callersFunctionIsMouseDragging
include/reshade_overlay.hpp:806
↓ 2 callersFunctionIsMouseHoveringRect
include/reshade_overlay.hpp:801
↓ 2 callersMethodOMGetDepthStencilState
source/d3d10/d3d10_device.cpp:702
↓ 2 callersMethodOMGetDepthStencilState
source/d3d11/d3d11_device_context.cpp:1041
↓ 2 callersMethodOMSetBlendFactor
source/d3d12/d3d12_command_list.cpp:411
↓ 2 callersMethodOMSetRenderTargets
source/d3d12/d3d12_command_list.cpp:824
↓ 2 callersMethodOpenSharedHandle
source/d3d12/d3d12_device.cpp:977
↓ 2 callersMethodPSSetSamplers
source/d3d10/d3d10_device.cpp:178
↓ 2 callersMethodPSSetSamplers
source/d3d11/d3d11_device_context.cpp:195
↓ 2 callersMethodPSSetShaderResources
source/d3d10/d3d10_device.cpp:164
↓ 2 callersMethodPSSetShaderResources
source/d3d11/d3d11_device_context.cpp:181
↓ 2 callersMethodPathArcTo
include/reshade_overlay.hpp:873
↓ 2 callersMethodPopClipRect
include/reshade_overlay.hpp:846
↓ 2 callersFunctionPopFont
include/reshade_overlay.hpp:499
↓ 2 callersFunctionProgressBar
include/reshade_overlay.hpp:580
↓ 2 callersMethodPushClipRect
include/reshade_overlay.hpp:844
↓ 2 callersFunctionPushFont
include/reshade_overlay.hpp:498
↓ 2 callersMethodQueryInterface
source/dxgi/dxgi_adapter.cpp:73
↓ 2 callersMethodQueryInterface
source/d3d9/d3d9on12_device.cpp:34
↓ 2 callersMethodQueryInterface
source/d3d12/d3d12_pipeline_library.cpp:57
↓ 2 callersMethodQueryInterface
source/d3d12/d3d12_command_list.cpp:80
↓ 2 callersMethodRSGetScissorRects
source/d3d10/d3d10_device.cpp:718
↓ 2 callersMethodRSGetScissorRects
source/d3d11/d3d11_device_context.cpp:1057
↓ 2 callersMethodRSGetViewports
source/d3d10/d3d10_device.cpp:714
↓ 2 callersMethodRSGetViewports
source/d3d11/d3d11_device_context.cpp:1053
↓ 2 callersMethodRSSetScissorRects
source/d3d10/d3d10_device.cpp:442
↓ 2 callersMethodRSSetScissorRects
source/d3d11/d3d11_device_context.cpp:585
↓ 2 callersMethodRSSetViewports
source/d3d10/d3d10_device.cpp:420
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