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github.com/crazytuzi/UnrealCSharp
/ functions
Functions
2,450 in github.com/crazytuzi/UnrealCSharp
⨍
Functions
2,450
◇
Types & classes
698
Method
OnSearchTextCommitted
Source/UnrealCSharpEditor/Private/NewClass/SDynamicClassViewer.cpp:144
Method
OnUObjectArrayShutdown
Source/UnrealCSharp/Private/Environment/FCSharpEnvironment.cpp:287
Method
OnUObjectArrayShutdown
Source/UnrealCSharp/Private/Listener/FUObjectListener.cpp:51
Method
OnUnrealCSharpCoreModuleActive
Source/UnrealCSharp/Private/UnrealCSharp.cpp:36
Method
OnUnrealCSharpCoreModuleInActive
Source/UnrealCSharp/Private/UnrealCSharp.cpp:50
Method
OnUnrealCSharpModuleActive
Source/UnrealCSharp/Private/Environment/FCSharpEnvironment.cpp:291
Method
OnUnrealCSharpModuleActive
Source/UnrealCSharp/Private/Listener/FUObjectListener.cpp:27
Method
OnUnrealCSharpModuleInActive
Source/UnrealCSharp/Private/Environment/FCSharpEnvironment.cpp:296
Method
OnUnrealCSharpModuleInActive
Source/UnrealCSharp/Private/Listener/FUObjectListener.cpp:34
Method
OnVisitSyntaxNode
(SyntaxNode Node)
Script/SourceGenerator/UnrealTypeSourceGenerator.cs:267
Method
OpenAddDynamicClassToProjectDialog
Source/UnrealCSharpEditor/Private/NewClass/DynamicNewClassUtils.cpp:12
Method
OverridingInputPropertyAttribute
(string InValue)
Script/UE/Dynamic/Property/OverridingInputPropertyAttribute.cs:8
Method
PasswordFieldAttribute
(string InValue)
Script/UE/Dynamic/Property/PasswordFieldAttribute.cs:8
Method
PathNameAttribute
(string InPathName)
Script/UE/CoreUObject/PathNameAttribute.cs:8
Function
PlusImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterVector.cpp:29
Function
PlusImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterBox2D.cpp:11
Function
PlusImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterVector2D.cpp:36
Function
PlusImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterDateTime.cpp:54
Method
PopulateClassByAsset
Source/UnrealCSharpEditor/Private/NewClass/ClassCollector.cpp:207
Method
PopulateClassHierarchy
Source/UnrealCSharpEditor/Private/NewClass/ClassCollector.cpp:145
Method
PopulateClassInMemory
Source/UnrealCSharpEditor/Private/NewClass/ClassCollector.cpp:154
Method
PopulateHierarchy
Source/UnrealCSharpEditor/Private/ContentBrowser/DynamicHierarchy.cpp:225
Method
Post
(SendOrPostCallback InCallback, object? InState)
Script/UE/CoreUObject/SynchronizationContext.cs:59
Method
PrimitiveCall11Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterFunction.cpp:199
Method
PrimitiveCall15Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterFunction.cpp:240
Method
PrimitiveCall1Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterFunction.cpp:24
Method
PrimitiveCall3Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterFunction.cpp:63
Method
PrimitiveCall7Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterFunction.cpp:117
Method
PrimitiveCall9Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterFunction.cpp:160
Method
PrimitiveExecute1Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterDelegate.cpp:91
Method
PrimitiveExecute3Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterDelegate.cpp:121
Method
PrimitiveExecute7Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterDelegate.cpp:161
Method
Printf
* https://github.com/mono-ue/UnrealEngine/blob/monoue/Engine/Plugins/MonoUE/Source/MonoRuntime/Private/MonoRuntime.cpp#L78 */
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoLog.cpp:8
Method
PrintfError
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoLog.cpp:23
Method
PrioritizeCategoriesAttribute
(string InValue)
Script/UE/Dynamic/Class/PrioritizeCategoriesAttribute.cs:8
Method
Process
()
Script/UE/CoreUObject/SynchronizationContext.cs:42
Method
ProcessClass
(ClassDeclarationSyntax Syntax)
Script/SourceGenerator/UnrealTypeSourceGenerator.cs:398
Method
ProcessEvent
Source/UnrealCSharp/Private/Reflection/Delegate/MulticastDelegateHandler.cpp:5
Method
ProcessEvent
Source/UnrealCSharp/Private/Reflection/Delegate/DelegateHandler.cpp:4
Method
ProcessGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicStructGenerator.cpp:167
Method
ProcessGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicClassGenerator.cpp:316
Method
ProcessGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicEnumGenerator.cpp:139
Method
ProcessGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicInterfaceGenerator.cpp:173
Method
ProcessModuleRelativePath
Source/UnrealCSharpCore/Private/Common/FUnrealCSharpFunctionLibrary.cpp:253
Method
ProcessModuleRelativePathMetaData
Source/UnrealCSharpCore/Private/Common/FUnrealCSharpFunctionLibrary.cpp:364
Method
ProcessRpcMethods
(TypeDefinition Type)
Script/Weavers/UnrealTypeWeaver.cs:749
Method
ProcessStructGarbageCollectionHandle
(TypeDefinition Type)
Script/Weavers/UnrealTypeWeaver.cs:189
Method
ProcessStructRegister
(TypeDefinition Type)
Script/Weavers/UnrealTypeWeaver.cs:94
Method
ProcessUClassProperty
(TypeDefinition Type, PropertyDefinition Property)
Script/Weavers/UnrealTypeWeaver.cs:299
Method
ProcessUClassType
(TypeDefinition Type)
Script/Weavers/UnrealTypeWeaver.cs:287
Method
ProcessUStructProperty
(TypeDefinition Type, PropertyDefinition Property)
Script/Weavers/UnrealTypeWeaver.cs:530
Method
ProcessUStructType
(TypeDefinition Type)
Script/Weavers/UnrealTypeWeaver.cs:518
Method
ProhibitedInterfacesAttribute
(string InValue)
Script/UE/Dynamic/Class/ProhibitedInterfacesAttribute.cs:8
Method
ReInstance
Source/UnrealCSharpCore/Private/Dynamic/FDynamicStructGenerator.cpp:257
Method
ReInstance
Source/UnrealCSharpCore/Private/Dynamic/FDynamicClassGenerator.cpp:435
Method
ReInstance
Source/UnrealCSharpCore/Private/Dynamic/FDynamicEnumGenerator.cpp:209
Method
ReInstance
Source/UnrealCSharpCore/Private/Dynamic/FDynamicInterfaceGenerator.cpp:271
Method
ReceiveBeginPlay
()
Template/Dynamic/DynamicActor.cs:14
Method
ReceiveBeginPlay
()
Template/Dynamic/DynamicActorComponent.cs:14
Method
ReceiveBeginPlay
()
Template/Override/Actor.cs:13
Method
ReceiveBeginPlay
()
Template/Override/ActorComponent.cs:13
Method
ReceiveEndPlay
(EEndPlayReason EndPlayReason)
Template/Dynamic/DynamicActor.cs:20
Method
ReceiveEndPlay
(EEndPlayReason EndPlayReason)
Template/Dynamic/DynamicActorComponent.cs:20
Method
ReceiveEndPlay
(EEndPlayReason EndPlayReason)
Template/Override/Actor.cs:19
Method
ReceiveEndPlay
(EEndPlayReason EndPlayReason)
Template/Override/ActorComponent.cs:19
Method
Reflection_Type_Get_Type
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:671
Method
RefreshAllNodes
Source/UnrealCSharpEditor/Private/NewClass/ClassCollector.cpp:256
Method
Register1Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterOptional.cpp:16
Method
Register2Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterOptional.cpp:37
Method
RegisterAssemblyPreloadHook
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:1126
Method
RegisterBinding
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRDomain.cpp:1084
Method
RegisterBinding
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:1154
Method
RegisterCommands
Source/UnrealCSharpEditor/Private/UnrealCSharpEditorCommands.cpp:7
Method
RegisterDynamic
Source/UnrealCSharp/Private/Registry/FDynamicRegistry.cpp:55
Method
RegisterErrorWriter
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRDomain.cpp:878
Method
RegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterWeakObjectPtr.cpp:13
Method
RegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterMulticastDelegate.cpp:15
Method
RegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSubclassOf.cpp:13
Method
RegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterText.cpp:17
Method
RegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterString.cpp:14
Method
RegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterScriptInterface.cpp:13
Method
RegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterDelegate.cpp:15
Method
RegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterLazyObjectPtr.cpp:13
Method
RegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:15
Method
RegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSoftClassPtr.cpp:13
Method
RegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterAnsiString.cpp:16
Method
RegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterStruct.cpp:24
Method
RegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSoftObjectPtr.cpp:13
Method
RegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterUtf8String.cpp:16
Method
RegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterMap.cpp:14
Method
RegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterName.cpp:14
Method
RegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSet.cpp:15
Method
RegisterInterop
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRDomain.cpp:887
Method
RegisterLog
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRDomain.cpp:1058
Method
RegisterLog
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:1140
Method
RegisterMenus
Source/UnrealCSharpEditor/Private/UnrealCSharpEditor.cpp:193
Method
RegisterMonoTrace
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:1131
Method
RegisterProfiler
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:1165
Method
RegisterSettings
Source/UnrealCSharpCore/Private/Setting/UnrealCSharpSetting.cpp:31
Method
RegisterSettings
Source/UnrealCSharpCore/Private/Setting/UnrealCSharpEditorSetting.cpp:44
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