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Functions2,450 in github.com/crazytuzi/UnrealCSharp

MethodOnSearchTextCommitted
Source/UnrealCSharpEditor/Private/NewClass/SDynamicClassViewer.cpp:144
MethodOnUObjectArrayShutdown
Source/UnrealCSharp/Private/Environment/FCSharpEnvironment.cpp:287
MethodOnUObjectArrayShutdown
Source/UnrealCSharp/Private/Listener/FUObjectListener.cpp:51
MethodOnUnrealCSharpCoreModuleActive
Source/UnrealCSharp/Private/UnrealCSharp.cpp:36
MethodOnUnrealCSharpCoreModuleInActive
Source/UnrealCSharp/Private/UnrealCSharp.cpp:50
MethodOnUnrealCSharpModuleActive
Source/UnrealCSharp/Private/Environment/FCSharpEnvironment.cpp:291
MethodOnUnrealCSharpModuleActive
Source/UnrealCSharp/Private/Listener/FUObjectListener.cpp:27
MethodOnUnrealCSharpModuleInActive
Source/UnrealCSharp/Private/Environment/FCSharpEnvironment.cpp:296
MethodOnUnrealCSharpModuleInActive
Source/UnrealCSharp/Private/Listener/FUObjectListener.cpp:34
MethodOnVisitSyntaxNode
(SyntaxNode Node)
Script/SourceGenerator/UnrealTypeSourceGenerator.cs:267
MethodOpenAddDynamicClassToProjectDialog
Source/UnrealCSharpEditor/Private/NewClass/DynamicNewClassUtils.cpp:12
MethodOverridingInputPropertyAttribute
(string InValue)
Script/UE/Dynamic/Property/OverridingInputPropertyAttribute.cs:8
MethodPasswordFieldAttribute
(string InValue)
Script/UE/Dynamic/Property/PasswordFieldAttribute.cs:8
MethodPathNameAttribute
(string InPathName)
Script/UE/CoreUObject/PathNameAttribute.cs:8
FunctionPlusImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterVector.cpp:29
FunctionPlusImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterBox2D.cpp:11
FunctionPlusImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterVector2D.cpp:36
FunctionPlusImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterDateTime.cpp:54
MethodPopulateClassByAsset
Source/UnrealCSharpEditor/Private/NewClass/ClassCollector.cpp:207
MethodPopulateClassHierarchy
Source/UnrealCSharpEditor/Private/NewClass/ClassCollector.cpp:145
MethodPopulateClassInMemory
Source/UnrealCSharpEditor/Private/NewClass/ClassCollector.cpp:154
MethodPopulateHierarchy
Source/UnrealCSharpEditor/Private/ContentBrowser/DynamicHierarchy.cpp:225
MethodPost
(SendOrPostCallback InCallback, object? InState)
Script/UE/CoreUObject/SynchronizationContext.cs:59
MethodPrimitiveCall11Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterFunction.cpp:199
MethodPrimitiveCall15Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterFunction.cpp:240
MethodPrimitiveCall1Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterFunction.cpp:24
MethodPrimitiveCall3Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterFunction.cpp:63
MethodPrimitiveCall7Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterFunction.cpp:117
MethodPrimitiveCall9Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterFunction.cpp:160
MethodPrimitiveExecute1Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterDelegate.cpp:91
MethodPrimitiveExecute3Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterDelegate.cpp:121
MethodPrimitiveExecute7Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterDelegate.cpp:161
MethodPrintf
* https://github.com/mono-ue/UnrealEngine/blob/monoue/Engine/Plugins/MonoUE/Source/MonoRuntime/Private/MonoRuntime.cpp#L78 */
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoLog.cpp:8
MethodPrintfError
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoLog.cpp:23
MethodPrioritizeCategoriesAttribute
(string InValue)
Script/UE/Dynamic/Class/PrioritizeCategoriesAttribute.cs:8
MethodProcess
()
Script/UE/CoreUObject/SynchronizationContext.cs:42
MethodProcessClass
(ClassDeclarationSyntax Syntax)
Script/SourceGenerator/UnrealTypeSourceGenerator.cs:398
MethodProcessEvent
Source/UnrealCSharp/Private/Reflection/Delegate/MulticastDelegateHandler.cpp:5
MethodProcessEvent
Source/UnrealCSharp/Private/Reflection/Delegate/DelegateHandler.cpp:4
MethodProcessGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicStructGenerator.cpp:167
MethodProcessGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicClassGenerator.cpp:316
MethodProcessGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicEnumGenerator.cpp:139
MethodProcessGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicInterfaceGenerator.cpp:173
MethodProcessModuleRelativePath
Source/UnrealCSharpCore/Private/Common/FUnrealCSharpFunctionLibrary.cpp:253
MethodProcessModuleRelativePathMetaData
Source/UnrealCSharpCore/Private/Common/FUnrealCSharpFunctionLibrary.cpp:364
MethodProcessRpcMethods
(TypeDefinition Type)
Script/Weavers/UnrealTypeWeaver.cs:749
MethodProcessStructGarbageCollectionHandle
(TypeDefinition Type)
Script/Weavers/UnrealTypeWeaver.cs:189
MethodProcessStructRegister
(TypeDefinition Type)
Script/Weavers/UnrealTypeWeaver.cs:94
MethodProcessUClassProperty
(TypeDefinition Type, PropertyDefinition Property)
Script/Weavers/UnrealTypeWeaver.cs:299
MethodProcessUClassType
(TypeDefinition Type)
Script/Weavers/UnrealTypeWeaver.cs:287
MethodProcessUStructProperty
(TypeDefinition Type, PropertyDefinition Property)
Script/Weavers/UnrealTypeWeaver.cs:530
MethodProcessUStructType
(TypeDefinition Type)
Script/Weavers/UnrealTypeWeaver.cs:518
MethodProhibitedInterfacesAttribute
(string InValue)
Script/UE/Dynamic/Class/ProhibitedInterfacesAttribute.cs:8
MethodReInstance
Source/UnrealCSharpCore/Private/Dynamic/FDynamicStructGenerator.cpp:257
MethodReInstance
Source/UnrealCSharpCore/Private/Dynamic/FDynamicClassGenerator.cpp:435
MethodReInstance
Source/UnrealCSharpCore/Private/Dynamic/FDynamicEnumGenerator.cpp:209
MethodReInstance
Source/UnrealCSharpCore/Private/Dynamic/FDynamicInterfaceGenerator.cpp:271
MethodReceiveBeginPlay
()
Template/Dynamic/DynamicActor.cs:14
MethodReceiveBeginPlay
()
Template/Dynamic/DynamicActorComponent.cs:14
MethodReceiveBeginPlay
()
Template/Override/Actor.cs:13
MethodReceiveBeginPlay
()
Template/Override/ActorComponent.cs:13
MethodReceiveEndPlay
(EEndPlayReason EndPlayReason)
Template/Dynamic/DynamicActor.cs:20
MethodReceiveEndPlay
(EEndPlayReason EndPlayReason)
Template/Dynamic/DynamicActorComponent.cs:20
MethodReceiveEndPlay
(EEndPlayReason EndPlayReason)
Template/Override/Actor.cs:19
MethodReceiveEndPlay
(EEndPlayReason EndPlayReason)
Template/Override/ActorComponent.cs:19
MethodReflection_Type_Get_Type
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:671
MethodRefreshAllNodes
Source/UnrealCSharpEditor/Private/NewClass/ClassCollector.cpp:256
MethodRegister1Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterOptional.cpp:16
MethodRegister2Implementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterOptional.cpp:37
MethodRegisterAssemblyPreloadHook
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:1126
MethodRegisterBinding
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRDomain.cpp:1084
MethodRegisterBinding
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:1154
MethodRegisterCommands
Source/UnrealCSharpEditor/Private/UnrealCSharpEditorCommands.cpp:7
MethodRegisterDynamic
Source/UnrealCSharp/Private/Registry/FDynamicRegistry.cpp:55
MethodRegisterErrorWriter
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRDomain.cpp:878
MethodRegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterWeakObjectPtr.cpp:13
MethodRegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterMulticastDelegate.cpp:15
MethodRegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSubclassOf.cpp:13
MethodRegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterText.cpp:17
MethodRegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterString.cpp:14
MethodRegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterScriptInterface.cpp:13
MethodRegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterDelegate.cpp:15
MethodRegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterLazyObjectPtr.cpp:13
MethodRegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:15
MethodRegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSoftClassPtr.cpp:13
MethodRegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterAnsiString.cpp:16
MethodRegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterStruct.cpp:24
MethodRegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSoftObjectPtr.cpp:13
MethodRegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterUtf8String.cpp:16
MethodRegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterMap.cpp:14
MethodRegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterName.cpp:14
MethodRegisterImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSet.cpp:15
MethodRegisterInterop
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRDomain.cpp:887
MethodRegisterLog
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRDomain.cpp:1058
MethodRegisterLog
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:1140
MethodRegisterMenus
Source/UnrealCSharpEditor/Private/UnrealCSharpEditor.cpp:193
MethodRegisterMonoTrace
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:1131
MethodRegisterProfiler
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:1165
MethodRegisterSettings
Source/UnrealCSharpCore/Private/Setting/UnrealCSharpSetting.cpp:31
MethodRegisterSettings
Source/UnrealCSharpCore/Private/Setting/UnrealCSharpEditorSetting.cpp:44
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