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Functions17,100 in github.com/crawl/crawl

↓ 12 callersFunctionget_max_subtype
crawl-ref/source/items.cc:3609
↓ 12 callersMethodget_scroll
crawl-ref/source/ui.h:985
↓ 12 callersFunctionhands_reqd
crawl-ref/source/item-prop.cc:1792
↓ 12 callersMethodhasExpression
crawl-ref/source/catch2-tests/catch_amalgamated.cc:450
↓ 12 callersFunctionhide_dialog
()
crawl-ref/source/webserver/static/scripts/client.js:678
↓ 12 callersMethodholding_monster
crawl-ref/source/items.cc:3701
↓ 12 callersFunctioninnate_stat
Base stat including innate mutations, but no temporary effects.
crawl-ref/source/player-stats.cc:61
↓ 12 callersMethodis_god_acting
crawl-ref/source/state.cc:326
↓ 12 callersMethodis_priest
crawl-ref/source/monster.cc:4831
↓ 12 callersFunctionis_unavailable_god
crawl-ref/source/religion.cc:553
↓ 12 callersFunctionis_valid_shaft_level
* Can a shaft be placed on the current level? * * @param respect_brflags Whether brflag::no_shafts should be factored in. * @returns true if such a
crawl-ref/source/traps.cc:900
↓ 12 callersFunctionitem_class_name
crawl-ref/source/invent.cc:1154
↓ 12 callersFunctionitem_set_appearance
Sets item appearance to match brands, if any.
crawl-ref/source/makeitem.cc:2290
↓ 12 callersFunctionl
(a, f,b,e)
crawl-ref/source/webserver/static/scripts/contrib/require.js:10
↓ 12 callersFunctionlk_close
crawl-ref/source/files.cc:3997
↓ 12 callersFunctionlos_changed
crawl-ref/source/los.cc:874
↓ 12 callersMethodmalmutate
crawl-ref/source/player.cc:7963
↓ 12 callersMethodmerge
crawl-ref/source/kills.cc:264
↓ 12 callersFunctionmons_class_gives_xp
* Can killing this class of monster ever reward xp? * * This answers whether any agent could receive XP for killing a monster of * this class. Mons
crawl-ref/source/mon-util.cc:657
↓ 12 callersFunctionmons_invuln_will
crawl-ref/source/mon-util.cc:2229
↓ 12 callersFunctionmons_is_tentacle_head
crawl-ref/source/mon-tentacle.cc:54
↓ 12 callersMethodname
crawl-ref/source/catch2-tests/catch_amalgamated.cc:678
↓ 12 callersMethodparalyse
* Paralyse the player for str turns. * * * @param who Pointer to the actor who paralysed the player. * @param str The number of turns the paralysi
crawl-ref/source/player.cc:7448
↓ 12 callersFunctionpay_mp
crawl-ref/source/player.cc:3945
↓ 12 callersFunctionplayer_in_connected_branch
crawl-ref/source/player.cc:836
↓ 12 callersFunctionreal_colour
crawl-ref/source/colour.cc:820
↓ 12 callersMethodregress
crawl-ref/source/ray.cc:227
↓ 12 callersMethodreset_transform
crawl-ref/source/glwrapper-ogl.cc:340
↓ 12 callersFunctionscaled_delay
crawl-ref/source/view.h:26
↓ 12 callersFunctionset
(key, value)
crawl-ref/source/webserver/static/scripts/client.js:1178
↓ 12 callersMethodset_aim
crawl-ref/source/target.cc:43
↓ 12 callersMethodset_id
crawl-ref/source/domino.h:191
↓ 12 callersMethodset_tex
crawl-ref/source/tilebuf.cc:73
↓ 12 callersFunctionsetup_mons_cast
Set up bolt structure for monster spell casting.
crawl-ref/source/mon-cast.cc:2605
↓ 12 callersFunctionskip_space
crawl-ref/source/json.cc:1031
↓ 12 callersFunctionspell_can_be_enkindled
crawl-ref/source/spl-util.cc:1993
↓ 12 callersFunctionspells_in_book
crawl-ref/source/spl-book.cc:127
↓ 12 callersFunctionsqr
crawl-ref/source/libutil.h:250
↓ 12 callersFunctionstartsWith
crawl-ref/source/catch2-tests/catch_amalgamated.cc:5718
↓ 12 callersFunctiontile_init_flavour
For floors and walls that have not already been set to a particular tile, set them to a random instance of the default floor and wall tileset.
crawl-ref/source/tileview.cc:339
↓ 12 callersFunctiontileidx_feature_base
crawl-ref/source/tilepick.cc:177
↓ 12 callersFunctiontileidx_item
crawl-ref/source/tilepick.cc:3474
↓ 12 callersFunctiontoLower
crawl-ref/source/catch2-tests/catch_amalgamated.cc:5738
↓ 12 callersMethodtrap_in_web
crawl-ref/source/traps.cc:1224
↓ 12 callersMethodtrunc
crawl-ref/source/fixedp.h:259
↓ 12 callersFunctionunequip_item
Unequip and equipped item (possibly melded).
crawl-ref/source/player-equip.cc:1580
↓ 12 callersFunctionv
(b,c)
crawl-ref/source/webserver/static/scripts/contrib/require.js:8
↓ 12 callersMethodwidth
crawl-ref/source/catch2-tests/catch_amalgamated.hpp:9866
↓ 12 callersMethodwrite
crawl-ref/source/mapdef.cc:263
↓ 12 callersFunctionwrite_save_version
crawl-ref/source/files.cc:3533
↓ 11 callersFunction_brand_attack
crawl-ref/source/ghost.cc:208
↓ 11 callersFunction_on_kill
* Generate an appropriate kill response (piety gain scaling, message, &c), * for gods that like killing this sort of thing. * * @param holiness
crawl-ref/source/god-conduct.cc:551
↓ 11 callersFunction_print_converted_orc_speech
crawl-ref/source/attitude-change.cc:159
↓ 11 callersFunction_run_test
crawl-ref/source/ctest.cc:164
↓ 11 callersFunction_setup_base_explosion
crawl-ref/source/mon-explode.cc:35
↓ 11 callersFunction_wrath_mon_data
crawl-ref/source/god-wrath.cc:125
↓ 11 callersMethodadd_mons
crawl-ref/source/mapdef.cc:4311
↓ 11 callersMethodalive_or_reviving
crawl-ref/source/monster.cc:4149
↓ 11 callersMethodassert_validity
crawl-ref/source/store.cc:1272
↓ 11 callersFunctionblind_player
* Increase the player's blindness duration. * * @param amount The number of turns to increase blindness duration by. */
crawl-ref/source/player.cc:5028
↓ 11 callersFunctionbranch_by_abbrevname
crawl-ref/source/branch.cc:255
↓ 11 callersFunctionbrand_type_name
* What's the name of a type of weapon brand? * * @param brand The type of brand in question. * @param bool Whether to use
crawl-ref/source/item-name.cc:498
↓ 11 callersMethodcan_pass_through
crawl-ref/source/actor.cc:59
↓ 11 callersMethodcan_pass_through_feat
crawl-ref/source/monster.cc:344
↓ 11 callersFunctioncard_name
crawl-ref/source/decks.cc:148
↓ 11 callersMethodchat_help_message
(self, source, command, desc)
crawl-ref/source/webserver/webtiles/process_handler.py:219
↓ 11 callersFunctioncheck_moveto
* Confirm that the player really does want to go to the indicated place. * May give many prompts, or no prompts if the move is safe. * * @param p
crawl-ref/source/player.cc:397
↓ 11 callersMethodconfig_path
(self, key)
crawl-ref/source/webserver/webtiles/process_handler.py:154
↓ 11 callersMethodcorrosion_amount
crawl-ref/source/player.cc:6508
↓ 11 callersFunctioncur_form
crawl-ref/source/transform.cc:1441
↓ 11 callersFunctiond
(a)
crawl-ref/source/webserver/static/scripts/contrib/jquery.js:2
↓ 11 callersFunctiondefine_monster
Generate a shiny, new and unscarred monster.
crawl-ref/source/mon-util.cc:2720
↓ 11 callersFunctiondelete_mutation
* Delete a mutation level, accepting random mutation types and checking mutation resistance. * This will not delete temporary or innate mutations. *
crawl-ref/source/mutation.cc:2326
↓ 11 callersFunctiondgn_replace_area
crawl-ref/source/dungeon.cc:5805
↓ 11 callersFunctiondice_def_string
crawl-ref/source/util/monster/monster-main.cc:247
↓ 11 callersFunctiondid_kill_conduct
* Handle god conducts triggered by killing a monster. * * @param thing_done The conduct in question. * @param victim The deceased
crawl-ref/source/god-conduct.cc:997
↓ 11 callersFunctiondo_message_print
crawl-ref/source/message.cc:1258
↓ 11 callersFunctiondraw_ring_animation
crawl-ref/source/view.cc:766
↓ 11 callersFunctionend_spectral_weapon
crawl-ref/source/spl-summoning.cc:2319
↓ 11 callersFunctionerror
slightly smarter error msging than just `mprf(MSGCH_ERROR, ...)`: if there are ui elements on the stack, show a popup on top of them; either way, log
crawl-ref/source/prompt.cc:83
↓ 11 callersMethodevasion_scaled
crawl-ref/source/player.cc:6646
↓ 11 callersFunctionfeat_is_lava
Is this feature a kind of lava? */
crawl-ref/source/terrain.cc:555
↓ 11 callersFunctionfeat_is_stone_stair_up
Is this feature one of the main stone upstairs of a level? */
crawl-ref/source/terrain.cc:97
↓ 11 callersFunctionflash_view
crawl-ref/source/view.cc:220
↓ 11 callersFunctiong
(a,b,c)
crawl-ref/source/webserver/static/scripts/contrib/jquery.js:2
↓ 11 callersFunctiongain_piety
* Gain an amount of piety. * * @param original_gain The numerator of the nominal piety gain. * @param denominator The denominator of the nominal pi
crawl-ref/source/religion.cc:2589
↓ 11 callersFunctionget_all_item_slots
* Returns *all* equipment slots a given item occupies while equipped. In most * cases, this is the same as is returned by get_item_slot(), but some t
crawl-ref/source/item-prop.cc:3036
↓ 11 callersFunctionget_real_mp
crawl-ref/source/player.cc:4223
↓ 11 callersFunctiongod_hates_your_god
crawl-ref/source/religion.cc:4095
↓ 11 callersMethodhas_hydra_multi_attack
crawl-ref/source/monster.cc:4813
↓ 11 callersMethodis_admin
(self)
crawl-ref/source/webserver/webtiles/ws_handler.py:1001
↓ 11 callersMethodis_affected
crawl-ref/source/target.cc:122
↓ 11 callersMethodis_lifeless_undead
Is the player too undead to bleed, rage, or polymorph?
crawl-ref/source/player.cc:7907
↓ 11 callersFunctionis_map_persistent
crawl-ref/source/player.cc:824
↓ 11 callersMethodis_on_list
crawl-ref/source/shopping.cc:1823
↓ 11 callersMethodis_patrolling
crawl-ref/source/monster.cc:4766
↓ 11 callersFunctionis_random_artefact
returns true is item is a pure randart
crawl-ref/source/artefact.cc:258
↓ 11 callersMethodis_running
(self, partial=False)
crawl-ref/source/webserver/webtiles/ws_handler.py:450
↓ 11 callersFunctionis_stair_exclusion
crawl-ref/source/travel.cc:468
↓ 11 callersMethodis_unbreathing
* Does the player need to breathe? * * Pretty much only matters for confusing spores and drowning damage. * * @return Whether the player has no n
crawl-ref/source/player.cc:6931
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