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Functions783 in github.com/craig7351/zombie-survivors

↓ 2 callersFunctionKd
(a)
public/draco/draco_decoder_gltf.js:14
↓ 2 callersFunctionLd
(a,b,c)
public/draco/draco_decoder_gltf.js:12
↓ 2 callersFunctionMd
(a,b)
public/draco/draco_decoder_gltf.js:13
↓ 2 callersFunctionNc
(a,b)
public/draco/draco_decoder_gltf.js:13
↓ 2 callersFunctionNd
(a,b)
public/draco/draco_decoder_gltf.js:13
↓ 2 callersFunctionOc
(a,b,c)
public/draco/draco_decoder_gltf.js:13
↓ 2 callersFunctionOd
(a)
public/draco/draco_decoder_gltf.js:13
↓ 2 callersFunctionPd
(a,b,c,d)
public/draco/draco_decoder_gltf.js:12
↓ 2 callersFunctionRd
(a)
public/draco/draco_decoder_gltf.js:15
↓ 2 callersFunction_c
(a,b,c)
public/draco/draco_decoder_gltf.js:13
↓ 2 callersFunctionaa
()
public/draco/draco_decoder_gltf.js:17
↓ 2 callersFunctionaddOnInit
(cb)
public/draco/draco_decoder_gltf.js:21
↓ 2 callersMethodall
()
functions/api/_lib.ts:7
↓ 2 callersFunctionboolParam
(group: string, label: string, get: () => boolean, set: (v: boolean) => void)
src/game/game.ts:1019
↓ 2 callersFunctioncb
(a)
public/draco/draco_decoder_gltf.js:15
↓ 2 callersMethodcellKey
將 cell 座標打包成單一數字 key(假設 cell 索引落在 ±4096 範圍內)
src/game/spatial-grid.ts:14
↓ 2 callersFunctionclampNum
(v: unknown, min: number, max: number)
functions/api/_lib.ts:29
↓ 2 callersMethodclear
()
src/game/spatial-grid.ts:18
↓ 2 callersFunctioncreateRunState
()
src/game/upgrades.ts:54
↓ 2 callersFunctiondeathmatchScore
(wave: number, kills: number, time: number)
src/game/deathmatch.ts:46
↓ 2 callersFunctiondmContactMul
(wave: number)
src/game/deathmatch.ts:59
↓ 2 callersFunctiondoRun
()
public/draco/draco_decoder_gltf.js:21
↓ 2 callersFunctionenemyDeathBurst
(scene: Scene, pos: Vector3)
src/game/effects.ts:93
↓ 2 callersMethodexplode
爆裂彈:對命中點周圍範圍造成傷害,回傳擊殺數
src/game/weapon-system.ts:247
↓ 2 callersFunctiongetBinary
(file)
public/draco/draco_decoder_gltf.js:21
↓ 2 callersFunctiongetQuality
(id: string)
src/game/quality.ts:26
↓ 2 callersMethodinsert
(index: number, x: number, z: number)
src/game/spatial-grid.ts:22
↓ 2 callersFunctioninstantiateArrayBuffer
(receiver)
public/draco/draco_decoder_gltf.js:21
↓ 2 callersFunctionl
(f)
public/draco/draco_wasm_wrapper_gltf.js:9
↓ 2 callersFunctionld
(a,b,c)
public/draco/draco_decoder_gltf.js:14
↓ 2 callersMethodmoveToward
朝目標移動一步,套用障礙物阻擋並面向移動方向
src/game/boss.ts:291
↓ 2 callersFunctionpd
(a,b)
public/draco/draco_decoder_gltf.js:13
↓ 2 callersFunctionplace
(node: { position: { x: number; y: number; z: number }; rotation: { y: number } })
src/game/game.ts:1294
↓ 2 callersFunctionrd
(a,b)
public/draco/draco_decoder_gltf.js:12
↓ 2 callersFunctionrequestJump
()
src/game/game.ts:368
↓ 2 callersFunctionrollChoices
(levels: Record<string, number>, n = 3, uncapped = false)
src/game/upgrades.ts:269
↓ 2 callersFunctionrun
()
public/draco/draco_decoder_gltf.js:21
↓ 2 callersMethodsetHpScale
設定難度血量倍率
src/game/boss.ts:217
↓ 2 callersFunctionstageTrack
(defeated: number)
src/game/game.ts:178
↓ 2 callersFunctiontd
(a)
public/draco/draco_decoder_gltf.js:14
↓ 2 callersFunctionuc
(a,b,c)
public/draco/draco_decoder_gltf.js:14
↓ 2 callersFunctionupdateMemoryViews
()
public/draco/draco_decoder_gltf.js:21
↓ 2 callersFunctionwd
(a,b)
public/draco/draco_decoder_gltf.js:14
↓ 2 callersMethodwrap
(visual: TransformNode)
src/game/decals.ts:31
↓ 2 callersFunctionxc
(a,b,c)
public/draco/draco_decoder_gltf.js:13
↓ 2 callersFunctionyd
(a)
public/draco/draco_decoder_gltf.js:13
↓ 2 callersFunctionzc
(a,b,c)
public/draco/draco_decoder_gltf.js:13
↓ 2 callersFunctionzd
(a,b)
public/draco/draco_decoder_gltf.js:12
↓ 1 callersFunctionAc
(a,b,c)
public/draco/draco_decoder_gltf.js:14
↓ 1 callersFunctionBc
(a,b)
public/draco/draco_decoder_gltf.js:15
↓ 1 callersFunctionEd
(a)
public/draco/draco_decoder_gltf.js:14
↓ 1 callersFunctionFd
(a,b,c)
public/draco/draco_decoder_gltf.js:14
↓ 1 callersFunctionHa
(a)
public/draco/draco_decoder_gltf.js:15
↓ 1 callersFunctionIa
(a,b)
public/draco/draco_decoder_gltf.js:15
↓ 1 callersFunctionJc
(a)
public/draco/draco_decoder_gltf.js:15
↓ 1 callersFunctionLb
(a,b)
public/draco/draco_decoder_gltf.js:15
↓ 1 callersFunctionNb
(a)
public/draco/draco_decoder_gltf.js:15
↓ 1 callersFunctionOb
(a)
public/draco/draco_decoder_gltf.js:14
↓ 1 callersFunctionPa
(a)
public/draco/draco_decoder_gltf.js:15
↓ 1 callersFunctionQ
()
public/draco/draco_wasm_wrapper_gltf.js:30
↓ 1 callersFunctionQb
(a)
public/draco/draco_decoder_gltf.js:15
↓ 1 callersFunctionQd
(a,b,c)
public/draco/draco_decoder_gltf.js:14
↓ 1 callersFunctionUTF8ArrayToString
(heapOrArray,idx,maxBytesToRead)
public/draco/draco_decoder_gltf.js:21
↓ 1 callersFunctionWa
(e,b)
public/draco/draco_wasm_wrapper_gltf.js:33
↓ 1 callersFunctionX
()
public/draco/draco_wasm_wrapper_gltf.js:30
↓ 1 callersFunctionXa
()
public/draco/draco_decoder_gltf.js:15
↓ 1 callersFunction___cxa_is_pointer_type
()
public/draco/draco_decoder_gltf.js:21
↓ 1 callersFunctionad
()
public/draco/draco_decoder_gltf.js:15
↓ 1 callersFunctionaddOnPostRun
(cb)
public/draco/draco_decoder_gltf.js:21
↓ 1 callersFunctionaddOnPreRun
(cb)
public/draco/draco_decoder_gltf.js:21
↓ 1 callersFunctionaddRunDependency
(id)
public/draco/draco_decoder_gltf.js:21
↓ 1 callersMethodaimedBarrage
朝玩家連射數發(狂暴肋骨怪)
src/game/boss-hazards.ts:105
↓ 1 callersFunctionalignUp
(x,multiple)
public/draco/draco_decoder_gltf.js:21
↓ 1 callersFunctionapplyBuff
(eff: RunState, type: BuffType)
src/game/game.ts:389
↓ 1 callersFunctionasphaltMaterial
末日柏油路面材質:高解析、多種隨機元素,降低平鋪重複感
src/game/terrain.ts:23
↓ 1 callersMethodattach
()
src/game/input.ts:14
↓ 1 callersMethodbatch
(statements: D1PreparedStatement[])
functions/api/_lib.ts:12
↓ 1 callersFunctionbd
()
public/draco/draco_decoder_gltf.js:15
↓ 1 callersFunctionbossDeathBurst
(scene: Scene, pos: Vector3)
src/game/effects.ts:77
↓ 1 callersFunctionbuildRoads
(scene: Scene, heightAt: (x: number, z: number) => number)
src/game/ground-decals.ts:114
↓ 1 callersFunctionc
(d)
public/draco/draco_decoder_gltf.js:10
↓ 1 callersFunctioncd
(a,b,c,d)
public/draco/draco_decoder_gltf.js:13
↓ 1 callersMethodcontactsPlayer
(px: number, pz: number, playerRadius: number)
src/game/boss.ts:380
↓ 1 callersFunctioncreateChestMesh
寶箱:金色發光箱
src/game/game.ts:1242
↓ 1 callersFunctioncreateHealMesh
回血:綠色十字(醫療包)
src/game/game.ts:1254
↓ 1 callersFunctioncreateTerrain
(scene: Scene)
src/game/terrain.ts:137
↓ 1 callersFunctioncreateWasm
()
public/draco/draco_decoder_gltf.js:21
↓ 1 callersFunctiondc
(a)
public/draco/draco_decoder_gltf.js:15
↓ 1 callersFunctiondd
(a,b)
public/draco/draco_decoder_gltf.js:15
↓ 1 callersMethoddetach
()
src/game/input.ts:19
↓ 1 callersFunctiondmHpMul
(wave: number)
src/game/deathmatch.ts:51
↓ 1 callersFunctiondmSpeedMul
(wave: number)
src/game/deathmatch.ts:56
↓ 1 callersFunctionec
(a)
public/draco/draco_decoder_gltf.js:15
↓ 1 callersFunctioned
(a)
public/draco/draco_decoder_gltf.js:15
↓ 1 callersFunctioneffectiveRun
取得套用增益後的有效數值
src/game/game.ts:404
↓ 1 callersFunctionemscripten_realloc_buffer
(size)
public/draco/draco_decoder_gltf.js:21
↓ 1 callersMethodenemyShot
敵人遠程單發攻擊(自訂傷害;無頭骷髏用)
src/game/boss-hazards.ts:122
↓ 1 callersFunctionenterChoice
死鬥祝福/詛咒:隨機抽 2 個高風險高報酬選項,沿用升級彈窗
src/game/game.ts:567
↓ 1 callersFunctionfc
(a)
public/draco/draco_decoder_gltf.js:15
↓ 1 callersFunctionfd
(a)
public/draco/draco_decoder_gltf.js:15
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