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Functions783 in github.com/craig7351/zombie-survivors

↓ 5 callersFunctionn
()
public/draco/draco_wasm_wrapper_gltf.js:8
↓ 5 callersFunctionni
(a)
public/draco/draco_decoder_gltf.js:14
↓ 5 callersFunctionnoise
(dur: number, gain: number, type: BiquadFilterType, freq: number)
src/game/sound.ts:46
↓ 5 callersMethodnormalize
(root: TransformNode, targetHeight: number)
src/game/zombie-horde.ts:176
↓ 5 callersFunctionp
(e,b)
public/draco/draco_wasm_wrapper_gltf.js:22
↓ 5 callersFunctionpb
(a,b,c,d)
public/draco/draco_decoder_gltf.js:13
↓ 5 callersFunctionqb
(a,b,c)
public/draco/draco_decoder_gltf.js:14
↓ 5 callersFunctionrb
(a,b,c)
public/draco/draco_decoder_gltf.js:14
↓ 5 callersFunctionsb
(a,b)
public/draco/draco_decoder_gltf.js:15
↓ 5 callersMethodwriteMatrix
(i: number)
src/game/weapon-system.ts:120
↓ 5 callersMethodwriteMatrix
(i: number)
src/game/gem-system.ts:49
↓ 5 callersFunctionxb
(a,b,c,d)
public/draco/draco_decoder_gltf.js:12
↓ 4 callersFunctionPb
(a,b)
public/draco/draco_decoder_gltf.js:13
↓ 4 callersFunctionRb
(a)
public/draco/draco_decoder_gltf.js:15
↓ 4 callersFunctionS
()
public/draco/draco_wasm_wrapper_gltf.js:30
↓ 4 callersFunctionSb
(a,b)
public/draco/draco_decoder_gltf.js:13
↓ 4 callersFunctionTb
(a)
public/draco/draco_decoder_gltf.js:14
↓ 4 callersFunctionVb
(a,b,c)
public/draco/draco_decoder_gltf.js:13
↓ 4 callersFunctionXb
(a,b,c)
public/draco/draco_decoder_gltf.js:13
↓ 4 callersFunctionYb
(a,b)
public/draco/draco_decoder_gltf.js:14
↓ 4 callersFunctionZb
(a)
public/draco/draco_decoder_gltf.js:14
↓ 4 callersFunctionac
(a,b)
public/draco/draco_decoder_gltf.js:14
↓ 4 callersFunctionbc
(a,b)
public/draco/draco_decoder_gltf.js:14
↓ 4 callersFunctionc
(g)
public/draco/draco_wasm_wrapper_gltf.js:38
↓ 4 callersFunctioncc
(a,b,c,d,e,f,g)
public/draco/draco_decoder_gltf.js:14
↓ 4 callersFunctionclampArena
(v: number)
src/game/game.ts:546
↓ 4 callersFunctione
()
public/draco/draco_wasm_wrapper_gltf.js:27
↓ 4 callersFunctiongc
(a,b)
public/draco/draco_decoder_gltf.js:14
↓ 4 callersFunctionhc
(a,b,c)
public/draco/draco_decoder_gltf.js:14
↓ 4 callersFunctionic
(a)
public/draco/draco_decoder_gltf.js:14
↓ 4 callersFunctionisFileURI
(filename)
public/draco/draco_decoder_gltf.js:21
↓ 4 callersFunctionjc
(a,b,c)
public/draco/draco_decoder_gltf.js:12
↓ 4 callersFunctionk
(f)
public/draco/draco_wasm_wrapper_gltf.js:8
↓ 4 callersFunctionkc
(a,b)
public/draco/draco_decoder_gltf.js:13
↓ 4 callersFunctionlc
(a,b)
public/draco/draco_decoder_gltf.js:13
↓ 4 callersFunctionmc
(a,b,c,d)
public/draco/draco_decoder_gltf.js:12
↓ 4 callersFunctionnc
(a)
public/draco/draco_decoder_gltf.js:13
↓ 4 callersMethodquery
查詢 (x,z) 所在及相鄰 cell(3x3)內的索引,逐一呼叫 cb
src/game/spatial-grid.ts:35
↓ 4 callersFunctionresolveObstacles
( obstacles: Obstacle[], x: number, z: number, entityRadius: number, out: { x: number; z: number },
src/game/obstacles.ts:12
↓ 4 callersMethodspawn
(i: number, playerX: number, playerZ: number)
src/game/enemy-system.ts:86
↓ 4 callersFunctiontb
(a)
public/draco/draco_decoder_gltf.js:14
↓ 3 callersFunctionDc
(a,b,c,d)
public/draco/draco_decoder_gltf.js:14
↓ 3 callersFunctionEc
(a,b,c)
public/draco/draco_decoder_gltf.js:14
↓ 3 callersFunctionF
()
public/draco/draco_wasm_wrapper_gltf.js:27
↓ 3 callersFunctionFc
(a,b)
public/draco/draco_decoder_gltf.js:13
↓ 3 callersFunctionGc
(a,b,c,d,e,f,g)
public/draco/draco_decoder_gltf.js:13
↓ 3 callersFunctionHc
(a,b)
public/draco/draco_decoder_gltf.js:14
↓ 3 callersFunctionIc
(a,b)
public/draco/draco_decoder_gltf.js:14
↓ 3 callersFunctionKb
(a,b,c)
public/draco/draco_decoder_gltf.js:13
↓ 3 callersFunctionKc
(a,b,c,d)
public/draco/draco_decoder_gltf.js:13
↓ 3 callersFunctionLc
(a,b,c)
public/draco/draco_decoder_gltf.js:14
↓ 3 callersFunctionMb
(a,b,c)
public/draco/draco_decoder_gltf.js:12
↓ 3 callersFunctionMc
(a)
public/draco/draco_decoder_gltf.js:12
↓ 3 callersFunctionPc
(a,b)
public/draco/draco_decoder_gltf.js:14
↓ 3 callersFunctionQc
(a,b)
public/draco/draco_decoder_gltf.js:14
↓ 3 callersFunctionRc
(a)
public/draco/draco_decoder_gltf.js:15
↓ 3 callersFunctionSc
(a,b,c)
public/draco/draco_decoder_gltf.js:14
↓ 3 callersFunctionTc
(a,b)
public/draco/draco_decoder_gltf.js:14
↓ 3 callersFunctionUTF8ToString
(ptr,maxBytesToRead)
public/draco/draco_decoder_gltf.js:21
↓ 3 callersFunctionUb
(a)
public/draco/draco_decoder_gltf.js:12
↓ 3 callersFunctionUc
(a,b,c)
public/draco/draco_decoder_gltf.js:13
↓ 3 callersFunctionV
()
public/draco/draco_wasm_wrapper_gltf.js:30
↓ 3 callersFunctionVc
(a,b)
public/draco/draco_decoder_gltf.js:12
↓ 3 callersFunctionWb
(a,b,c)
public/draco/draco_decoder_gltf.js:14
↓ 3 callersFunctionWc
(a,b)
public/draco/draco_decoder_gltf.js:13
↓ 3 callersFunctionXc
(a,b)
public/draco/draco_decoder_gltf.js:13
↓ 3 callersFunctionYc
(a)
public/draco/draco_decoder_gltf.js:13
↓ 3 callersFunctionZ
(e)
public/draco/draco_wasm_wrapper_gltf.js:29
↓ 3 callersFunctionZc
(a,b)
public/draco/draco_decoder_gltf.js:13
↓ 3 callersFunctionb
(g)
public/draco/draco_wasm_wrapper_gltf.js:37
↓ 3 callersFunctioncallRuntimeCallbacks
(callbacks)
public/draco/draco_decoder_gltf.js:21
↓ 3 callersFunctiondecalMaterial
以程序繪製的貼圖建立貼地材質(含透明)
src/game/ground-decals.ts:16
↓ 3 callersFunctiondeviceId
()
src/game/api.ts:7
↓ 3 callersFunctionensureInt8
(value)
public/draco/draco_decoder_gltf.js:21
↓ 3 callersFunctionid
(a,b)
public/draco/draco_decoder_gltf.js:14
↓ 3 callersMethodinit
()
src/game/decals.ts:38
↓ 3 callersFunctionisDataURI
(filename)
public/draco/draco_decoder_gltf.js:21
↓ 3 callersFunctionkd
(a,b)
public/draco/draco_decoder_gltf.js:14
↓ 3 callersFunctionlayRoad
(offset: number, horizontal: boolean)
src/game/ground-decals.ts:138
↓ 3 callersFunctionmd
(a,b,c,d)
public/draco/draco_decoder_gltf.js:13
↓ 3 callersFunctionnd
(a,b)
public/draco/draco_decoder_gltf.js:14
↓ 3 callersFunctionod
(a,b)
public/draco/draco_decoder_gltf.js:13
↓ 3 callersFunctionq
()
public/draco/draco_wasm_wrapper_gltf.js:24
↓ 3 callersFunctionsc
(a)
public/draco/draco_decoder_gltf.js:15
↓ 3 callersMethodspawn
(i: number, playerX: number, playerZ: number, atX?: number, atZ?: number)
src/game/zombie-horde.ts:186
↓ 3 callersFunctionspawnItem
(kind: 'chest' | 'heal')
src/game/game.ts:422
↓ 3 callersMethodspawnProj
(x: number, z: number, dirX: number, dirZ: number, speed: number, damage: number)
src/game/boss-hazards.ts:88
↓ 3 callersFunctionspawnText
(scene: Scene, pos: Vector3, text: string, colorHex: string, scale = 1)
src/game/effects.ts:99
↓ 3 callersFunctionw
(x)
public/draco/draco_decoder_gltf.js:10
↓ 3 callersFunctionxpForLevel
(level: number)
src/game/upgrades.ts:280
↓ 3 callersFunctiony
(z)
public/draco/draco_decoder_gltf.js:10
↓ 3 callersFunctionyc
(a,b)
public/draco/draco_decoder_gltf.js:14
↓ 2 callersFunction$b
(a,b)
public/draco/draco_decoder_gltf.js:14
↓ 2 callersFunction$c
(a,b)
public/draco/draco_decoder_gltf.js:13
↓ 2 callersFunctionA
(e)
public/draco/draco_wasm_wrapper_gltf.js:25
↓ 2 callersFunctionAd
(a,b)
public/draco/draco_decoder_gltf.js:13
↓ 2 callersFunctionBd
(a,b)
public/draco/draco_decoder_gltf.js:13
↓ 2 callersFunctionCc
(a)
public/draco/draco_decoder_gltf.js:14
↓ 2 callersFunctionCd
(a,b)
public/draco/draco_decoder_gltf.js:13
↓ 2 callersFunctionDd
(a)
public/draco/draco_decoder_gltf.js:14
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